In the early game, soviets start with a scout car and can chase off your support weapons, So as Ost you might want to have a 'core army' in the most strategically important part of the map until you get T2, then you can spread your forces out more.
I would suggest getting at least two mgs and two mortars at the start as well. My build order might be g,mg,g,mg,mortar,g,mortar. |
As I've read somewhere else on these forums, switch T34 with SU76 and say goodbye to T3!
Ram should only cause engine crits not main gun damage, that way ram would be used only in appropriate situations.
If the stug was improved, the t34/76 would need to be as well.(doesn't the stug cost 55 fuel? I can't see It being any cheaper!)
The two man soviet snipers don't bother me that much, early game snipers in scout cars is probably a bigger problem especially after watching the esl 2v2 finals, Germans haven't really got a counter until T2.
pfaust is powerful enough already.
Increasing the machine gun damage on the scout car without passengers, then decreasing damage with passengers would be ok, I cant see the passenger ability going though.
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Yeah, the tiger ace is still a 'get out of jail free' unit, why should you be able to get a tank with no fuel?
aside from that, you needed T2 so that you could set up mgs, AT guns and mortars at the centre victory point. |
Welcome Neph! |
Thread: Goodbye2 Mar 2014, 13:03 PM
Why are you reading comments if you cannot read?
I mean you read 4 sentences and conclude some crap that has nothing to do with what I said.
How about trying to read that which is written, as it is and what it says?
In context, you know like conversation
P.S. everyone who read 3 things about COH2 would know that the game designers tried to close the gap between skilled and unskilled players. Hence the RNG, unit survivability, super tanks, and load of powerful call-ins.
If you wanna, tell developers that they are stupid and it isn't true. Well go ahead.
All I'm trying to say Is that the game's been out for almost a year now, Surely you'd just move on and play something you actually enjoy.
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Thread: Goodbye2 Mar 2014, 10:16 AM
you won't make Relic/Sega change their mind like this
Only thing you do is irritate yourself.
This game is not really designed around balance and skill so you should just take it as it is.
I, for example play 2v2 with randoms and lose most of the time cause I get paired with noobs, quiters or rarely I get close game.
Its game you cannot take to serious, otherwise you gonna end up angry and bitter. And that only hurts you, no one else
So what your saying is Barton and Hansi win by luck?
If you can't stand the game why do you still post on this site? |
Mortars on this map are excellent so I built a few and It paid off.
Probably didn't play as well as I could have, but It was still a good game. |
Thread: Ram 2 Mar 2014, 08:21 AM
How about neither tank get 'main gun disabled' only engine crits, that way ram would be used properly. |
I'm not a pro but my opinions after watching are,
-you built the mg bunker too close to the soviet base(just behind the ammo point would have been better)
-having another mg cover the centre victory point(when possible)
-getting a mortar for the sniper
-when you were getting shot at by the su76 moving back and reinforcing your grens was the better option.
-keeping the halftrack away from t34/85s
Apart from that it was a gg, you only lost because of a few mistakes. |
Thread: Goodbye1 Mar 2014, 22:12 PM
The collectors edition should've been a 'commanders season pass', Which allows you to get all future dlc commanders.
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