I'm sad to see Caen go, I feel like most people didn't even give a chance and vetoed it after only 1 or 2 games, but happy with almost everything else.
Agreed, caen is actually a pretty good map. So is la gleize, I actually really like it as it lets pgrens shine. In both roles. |
So every point you cap, you look at first, even toward the later end of the game when the majority of micro is used up in tank battles?
Of course. |
minefields have huge signs telling you they are there so there is no risk of squadwipe. Typical universal mines were the problem becouse they could wipe you from an ambush, for 1/3 of the price of a demo. |
If you had too many vetoes matchmaker could possibly find itself in a situation where its impossible to choose a map that has not been matched by one of the players. In effect it would have to ignore vetoes completely and force you to play on maps you really dont want to play on. So it is really better as it is.
Also vetoes are not exactly ment to be used to disable all the maps you don't play well on, just the ones that actually are really are just bad or especially hard for specific player. But there is actually much less such maps than vetoes.
If you happen to be in situation where one of the maps really gets on your nerves and you need to veto it but your veto pool is full, just delete all the other maps and add this one, then try to learn to play on these maps that you have vetoed before. |
I don't get why you claim that either soviet mortar is better than leig. The only reason why leig is not used that much is the popularity of luchs rush. When a player goes med truck first he most often goes for at least one leig, as opposed to soviet players who never get the mortar even if they actually build T2. |
In lategame mgs are no problem anymore. YOu have pivs, KT, walking stuka and co.
I think Hooligan and co have the fear in early game vs mgs spam.
Yeah, there are pretty much two types of smoke - early game smoke and late game smoke. Some factions have one covered but not the other. For example soviets could in theory build shocks or mortar to get the early game smoke but in the late game they struggle to cover their advance or retreat in smoke in the way ostheer, usf or ukf do. As for okw it is true they have some means of late game smoking but not in the early game. Real question is: is this a ballance problem or the design choice. |
We buffed sturmpios already about the reinforce things.
To give them smoke from begin would make them like: Soviet have Shocktroups from begin --> Wrong way
Good idea, but look ...
Strumpioneers have stun nades that rarely anybody uses with vet. Maybe they could get changed to smoke nades, that way they are acessible but not from minute 1. On the other hand I feel that would be unfair to soviets. |
Pls delete, wrong info. |
Okw has very good vehicle smoke, for example on flak halftrack. It also gets blendkorpfer on some infantry squads that can be used in the role of smoke cover with additional damage benefits if enemy decides to go through it or if you smoke an mg. They also have powerfull smoke + arty offmap in one of the commanders. That said it is still less smoke than most other factions get, so one could think for example of giving the sight blocking utility to volk flame nades.
Btw there is a faction that has even less smoke and it is soviets. Quite funny that both of them are considered OP by most players. If we are to ballance other aspects of them, they may struggle with the lack of smoke so maybe giving similar solution to soviets with sight blocking molotov is also a good idea.
On the other hand, maybe this is just the design behind those factions that should not be broken? |
As for the simple ways that many players use and that work is hopping inside a building befotre advancing to see what opponent does. Another thing is staying at fighting range with a volk squad and soft retreating after getting the insight. Often players also use kubel and luchs in agressive way, that gives a lot of insight as well. If you chose overwatch doctrine you will also get free recon when enemy advances into your point. |