You're right, I forgot about the 50 cal. It's really the fast set-up/teardown mgs (maxim, dshk, 50 cal) vs the slow defensive mgs (mg42, mg34, vickers)
I can see your argument if you wanted to fix it on the 50 cal, but the maxim just does not need to be more survivable than it already is.
I think 50 cal is all right as well. It is a very strong mg and I hear some players saying that it should be nerfed even if it is all right IMO. If it got a buff like that, it would couse a nerf to its performance. |
I wonder if this just means their server got slower after recent OS patches and so they decided to move to a faster one as a solution. If so, then every other big sale or patch is going to provide same effect. |
T34-85 and KV-1 as Default Units: These really shouldn't be a call in unit. It's not like T34-85s were rare in the war (i may be wrong but more 85mms were produced than 76mms i believe) and I think it's safe to say that most players would rather have a strong all rounder tank like the 85mm, Panther, Easy Eight, etc. (less micro) than having to use a combo of T34-76s with AT support (more micro).
And as for KV-1s, again, why is this a call in unit? It's nowhere as powerful as an IS2 and it's weaker than a Panther tank. All it has going for it is its armor but even then Stugs, Pak 40s, rockets, and high velocity weapons will deal quite a punch. Its slow speed doesn't help. And the gun seems weaker than the 76mm T34 somehow.
Design wise, commanders are not supposed to represent rare units, or the ones that are stright better than normal ones. They are ment to represent a thematic upgrade to a faction. T-34/85s were very common, so originally they would come in pairs. Similarly p4s were quite common so they originally were available for okw in pairs in armour doctrine callin. Just look at units like tiger, mortar ht ostwind and brummbear. First two are quite common, but they are in doctrines the other two were very rare yet they are in core armies. If units are supposed to be common but doctrinal, they are just put in multiple doctrines like tigers and t-34/85s. |
I use gridkeys. Will they be affected?
Probably. For example AT nades/fausts have inconsistent grid hotkeys. |
Its not exactly a bug, more of a design decision - this type of mg doesnt teleport but has more men. |
That sounds like a good way of making gren blobs OP in the late game No, like seriously, this is not a good idea. |
Well for OKW there is no excuse, since they are fairly cheap. For Ostheer, constantly putting out 60 munitions for a single purpose teller mine is quite expensive at some points in the game. However, there is no excuse to not spam s-mines. You can spam them in 1/4 of the large fields as well, reducing cost quite effectively.
Tellers cost 50 munitions. |
estimated time
Yes, I think that is what he is asking for |
Still vet 2 lol. Veterancy system is so busted in this game.
You do know that veterancy in coh2 has nothing to do with kills, right? Its not wrong, its just how it was designed and it is in many ways better than coh1 kill based system. |
There is nothing that can be done. If you nerf caches, they will completely dissappear in 1v1s. They are already a rare sight. Likewise, if you nerf panthers, 1v1s will never see panther again. And it is also quite rare at this point. So I guess lower-level team games just have to live with panther spam. |