Proper video effort, demands proper response. Note that i had been writing on and off on the post so some things might not be coherent or follow the same line of thought.
-Campaign:
Yeah, there's a lot of backlash from Russian players. I didn't intend to make the User Score a big factor, more from the critics who thought it didn't surpass the first game.
-Theater of War:
A lot of the ToW missions I played with my friend and some were novel or really well made like the Partisan-bridge mission. Finite units, unique abilities not found in SP or MP. But the ToW still suffers from quantity over quality, and poor AI.
-THQ/Relic/Sega
Yeah, the market was changing, Console Wars, more focus on RPG elements i.e. Dawn of War 2. And I also still think THQ wanted a CoH2 ASAP because of its financial situation.
I checked but didn't make it a big point but yes, most of the early Relic staff who worked on HomeWorld left (some returning for the upcoming HomeWorld 3). The director of DoW1 went to work on Diablo 3, as did the director of DoW2. As for CoH1, I forgot about how the main leads ALSO went on to work on Blizzard. At least 2 of the 4 (the other 2 have no bios).
Multiplayer:
Yeah. I understand balance and such but a part of me also does wish they tried to make things more interesting. The Soviets aren't a reskin of the Americans but I still feel like they could have gone bigger with the Eastern Front. I mean, I still love (and sometimes) hate the Multiplayer, haha.
Yes, I read about how Penals were arguably experienced soldiers and officers, sometimes well equipped too as their purpose was to lead risky assaults. I know the game tries to portray them as convicts and 'thugs'. PTRS rifles still seem outta place and I think they just better fit with the flamethrowers intended for CQC combat, not long range AT (the magnetic satchels are nice tho).
-Blizzard:
I tested the Skirmish mode with COLD TECH ON and... 50 minutes in and not a single blizzard :<
I had footage of that long skirmish battle but I deleted it because nothing happened
-Gameplay:
I'm a bit mixed on evolutionary vs revolutionary changes. There's also a middleground. You could argue CoH2 become more micro focused than macro. I love truesight but I also miss stuff like infantry being able to get into their own cover. There's tradeoffs to that ofc. Sometimes you'd want more control. Sometimes you'd like it to think for itself.
I have Grey Goo still needing to be played but I thought people complained it didn't feel 'splashy' enough like C&C Generals, Red Alert 2, or C&C3. That it had a more slower pace to it. Also the factions didn't appeal as much unlike a C&C game.
-Multiplayer
Yeah, a friend told me that before an AT grenade could either damage, cripple, or leave little to no damage on a tank. And yes, I recall playing early CoH2 and having planes wipe out a whole platoon and stuff
Thanks for the response!
As it seems you want to talk about multiplayer later, i would just mention this.
INITIAL RELEASE of CoH2 had this design in mind: RNG for the sake of RNG and have as many annoying tools as possible to make your opponent uninstall instead of a playing a STRATEGY game. Remember, "every crashing plane and ramming tank, tells a story".