Frankly the community is pretty toxic. I've been guilty of having a toxic attitude myself as the tension and bitterness of this community has rubbed off on to me in the 3 short weeks I've been playing the game. Don't get me started on bm'ing in automatches, when you compare it to the SC2 community every player there is a saint when it comes down to actual match playing. Here, almost eveyone (not all, some of you are good people) has to to throw in a cheap shot or some snide comment as they lose or win the match, without a gg or wp. Pretty minor point you might think but it goes a long way in making a community a fun place to be.
But I don't blame them. Everyone is just pissed off and bitter because Relic have released a sub-par game where some highly questionable design decisions were made. What happened to the that awesome game I played through out my entire high school years? CoH2 sent the franchise one step forward but two steps back.
Now, many of us have hope and believe this game can become good. It will, in time, if Relic get their act together and make the necessary changes. Good game = happy community. Noun does have a point though, we all have to respect each other as fellow players, streamers/youtubners, casters. Short videos, i.e. highlights will definitely get a lot more views. Long replay casts are definitely for the more hardcore/invested CoH2 players.
As it is I wouldn't recommend anyone to play CoH2 atm, not just because of the state of the game and mountain of DLC, but the community too. The fact the community is also a factor suprises me and saddens me. I believe though, someday it will all be good. |
I'll list a series of points from viable to sheer pipe dream. These are all made with the hope of getting more people into CoH2.
#1 - Bring back custom lobbies ala coh1 style (and maybe chatrooms):
Why was it necessary to remove custom game lobbies? They were probably the most popular feature in CoH1. I understand maybe a quarter were comp stomps and Relic have indeed setup an automatch system for comp stompers. However for the rest who actually wanna verse other players, automatch is pretty intimidating. So by force funnelling the entire player base into competitive automatch, while the community may have gained a few extra players who may not have automatched had the system not been in place, it effectively alienated an untold number of players who simple do not want to play automatch with symptoms like "ladder anxiety" or not knowing who they are up against.
Custom lobbies in CoH1 gave you the comfort to know who you were playing against. While they still exist in the form of invite only in CoH2, why was it necessary to remove PUBLIC custom games? I speak for myself, and I know many others, but I played for a solid 6-12 months of custom game lobbies, learning the game, taking comfort in the certainty of the map that was being played and who I was up against. I.e. no one too good, no obvious smurfs etc.
After that, I was able to gather the balls to actually get into automatch. I know for a fact that this form of progression was not unique to just myself, many followed this path. Now I add "and maybe chatrooms" to the end of that, like the fansite chatrooms we used to have on CoH1, for something awful forums, gamereplays etc., they were mostly cesspits but sometimes you could find some friends. Sometimes.
Custom game lobbies was what formed the in game community. New players shouldn't be obliged to go to community websites like CoH2 to chat or meet new people in game.
#2 - In game ranking system similar to CoH1
Bring back the 1-20 rank style system, or as marcus said earlier leagues. Something OBVIOUS in the form of a portrait, avatar or icon to SHOW what skill bracket/skill level you are at. This level 1-100 nonsense is pure fluff that tells me nothing of an individual player's skill. Anyone can hit level 100, you will get rank 1-2000 players at that level. You may as well add a prestige system like Call of duty. *facepalm* (not serious DON'T do this)
Bring back a tangible rank system like CoH1, it was pretty awesome seeing that you were a colonel or brigadier general or whatever.
#3 More free to play weekends
The last free to play weekend had a HUGE surge of players. I think CoH2 peaked at 16k concurrent players on the weekend which is amazing. Please do more of these, once a month or perhaps twice a month. I'm well aware that this game still has a business mind set so this is why this is listed #3 in terms of viability.
#4 - Tone down the mountain of DLC or market it differently
This is probably the biggest culprit as to why there is little player retention or barely any new players are sticking around for multi, and yet it is listed as #4 because I know that this will most likely not change. Lets forget the fact that removal of custom game lobbies and/or chat rooms have neutered the possibility of blossoming a thriving community, the sheer amount of paid DLC is staggering to the point where it is almost comical.
Is CoH2 going to down the path of train simulator where it had over $2k in DLC options? Obviously not but to many on the outside its getting to that point. Its a joke for a game like this to have a mountain of DLC like that. Many uninformed consumers are simply going to think that some of these commanders are ESSENTIAL to stay competitive in MP which is simply not the case. Yes, many think the game is pay to win. Either sell only DLC that affects single-player, theatre of war etc., and release more SKIN DLC. Skin DLCs, avatars, portraits are GREAT for DLC. No one cares about those in terms of keeping the game competitive, go nuts on those if you want.
I know this marketing design was due to sega, so I forgive Relic for this one. They have to meet some sort of quota or whatever for DLC, I have no idea but I know it was as a result of pressure from sega. So please, relook how and what DLC is sold. Make all commanders free, or unlockable in game. Refund players who bought commander DLC, prioritise making a lot more single-player, or co-op DLC and more aesthetic related DLC.
#5 - Go free to play
For the last one, its obvious as why this is the least viable, but I will say it nonetheless. With the amount of DLC available, its the starter to a free to play model. This is probably the fastest and easiest way for the community to skyrocket to a daily 15-20k + concurrent players, if the free to play weekend was anything to go by. From a business point of view, its probably not feasible unless someone competent with brains can think of how they can still make the game profitable by adding more DLC, or increasing prices on DLC and such for free to play consumers. I don't know, I'm not the paid professional here, those at Relic are, so its up to them.
Some suggestions off the top of my head are make the MP a free experience, make the single player a paid for add on, like wise for theatre of war. But if you make the MP a free experience it would create a huge surge of new players into the game and skill brackets may actually exist now. Foreseeable problems for the game from a consumer stand point from this first and foremost is that there will be a huge increase in drop hacks/potential cheaters.
Anti-cheat specialists at Relic would have to work hard to figure how to counter this, but I have faith that they would eventually figure it out. From a business stand point, it takes huge balls from relic/sega, and it requires a competent team to make some smart decisions to figure out how they can maximise profits. You want more players? You want to make the name of CoH2 bigger and get it out there? Go free to play.
Anyway, this point is literally a pipe dream like I said in my first sentence. But hey, its there.
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