Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: How i'm suppose to counter GRENADIER LMG12 Apr 2021, 10:08 AM
For best results, always use KV-2s in pairs, as the name of the tank suggests, you're supposed to use 2. In: COH2 Balance |
Thread: Commander Update Beta 2021 - British Feedback12 Apr 2021, 10:06 AM
I'm quoting you, because it is you who wants even more nerfs to a vehicle that is named "command" exclusively to not allow more then 1, we both are aware of it, while you, again insisting on the "command" part of the vehicle don't want to give it anything command vehicle related that all other command vehicles have. If you want to nerf it like that, then lets give it 0.9 dmg reduction aura as well, because its the only "command" vehicle that doesn't have aura skills. If you want to treat it like an actual command vehicle, you need to give it actual command abilities. But again, despite pretending to ignorantly, you are not THAT stupid and as said already, we both know why its named like that, what function it serves and how its balanced, yet you want to nerf it even further, despite it falling out of meta already. In: COH2 Balance |
Thread: Commander Update Beta 2021 - British Feedback12 Apr 2021, 09:44 AM
Valentine: Give it permanent aura or powerful AoE buff, because all other command vehicles have it. In: COH2 Balance |
Thread: Commander Update Beta 2021 - OKW Feedback11 Apr 2021, 21:20 PM
Since the doctrinal S-mines were moved from Volks to stormpios due to "Being too readily available" I'm sure the balance team in all fairness is going to apply same balance logic to riflemen mines that come with a doctrine? I'm pretty sure rifle mines can't kill full health squad on retreat and have considerable build time, also being on most muni starved faction in game too. In: COH2 Balance |
Thread: Comparing COMET and PANTHER11 Apr 2021, 11:11 AM
Its almost as one is geared towards countering vehicles and the other is a generalist tank supposed to fill more then 1 niche role, eh? In: COH2 Balance |
Thread: Commander Update Beta 2021 - Ostheer Feedback10 Apr 2021, 18:42 PM
You wouldn't put non meta commanders on your loudout and end up on top 200. Its not perfect indicator, but its great trend indicator that can be correlated to meta and what is seen on top players streams and tournaments. In: COH2 Balance |
Thread: Commander Update Beta 2021 - Soviet Feedback10 Apr 2021, 17:23 PM
A whooping 5 range! Outrageous! Still will be normalized, but you've made it sound like it had 55 sight range as old ost bunker. Molotov is an anti-garrison tool designed to counter ostheer bunkers. You serious? Pls if you need help understanding the how the game works ask someone else and not me. Don't worry, people who see everything as problematic rarely are credible source of insight. In: COH2 Balance |
Thread: Commander Update Beta 2021 - Soviet Feedback10 Apr 2021, 16:34 PM
If its no more then 40 sight range, its in line with other bunkers and there is nothing wrong. From balance point of view one should consider that Soviet have easy access to molotov/satchel while Ostheer do not and should adjust these structures to closer to USF fighting position and not so closer to Ostheer bunkers. What does molo have to do with anything? And if you go T2, you don't have easy access to satchels, while ost always has access to 222. In: COH2 Balance |
Thread: Are devs killing COH2 gradually with their updates?10 Apr 2021, 12:59 PM
And your specs are...? In: COH2 Bugs |
Thread: Commander Update Beta 2021 - OKW Feedback10 Apr 2021, 12:52 PM
Its not uncommon for ost and sov to have 3 engies in late game JUST to repair. That is comparable cost to double spio. Spios were made cheaper and stronger over the years for the specific reason of allowing OKW 2nd spio without feeling crippled by the cost and that's what it achieves. If you feel like you need to build more mines, build more units that can put them down. Ability as powerful and spammable as minefield should never be on mainline inf and spios are "overburdened" exclusively in first 5-10 mins of the game, where they are used as combat unit as well, after that they are no different to other engies, spending most of their free time repairing, mining and sweeping. In: COH2 Balance |
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