The get -10% received accuracy ending up with decent target size of 0.65 and great EHP.
Plus the smoke make them very difficult to wipe them out.
Going by that, obers must end up with one of most overpowered EHP increases in game with their -29% received accuracy and Passive healing out of combat at vet3.
But if you want to keep this for infiltration troops, let me introduce you to -29% received accuracy storms get to their base 0.75.
So commandos still have weakest vet out there and other squads can easily get better values.
Its nice to make a unit seem OP or strong if you don't provide context or comparison with other units, but as we can see, their vet3 rec acc is not only nothing special, its pretty damn bad compared to others.
Only Falls don't get as low rec acc for an infiltration squad, but then again, their weapons aren't exactly CQC exclusively oriented.
And now I can't wait how you are going to spin vet3 commando vet into being on pair or better then storms, even tho storms get larger bonuses across all stats.
Is there any time period which we can expect this patch to get released? For example, "Winter Balance Update 2020"? :-)
This isn't patch, this is just wishful thinking of one of the modders.
Miragefla got his own, completely different version, type "miragefla" in steam workshop to check out his changed, which I personally like more.
It's not about the possibility of sharing, I think that's a cool mechanic. Even that you do things that are not actually intended by the game.
It's about timing. Through the trick, the team has a combi that would only be available at cp 2. When the Ami puts his cowboys in the jeep, it's strong but manageable. If the Britishman comes first with his strong close combat unit, you have a chance on range, but that's how you have an op combi at the start from second one.
Wait until you meet brit dropping LMGs for penals with soviet actually paying for them with muni drops.
Anyway, its a team game, you have your partner to help you, particularly to use faust if you're OKW yourself.
Also, out of the gate assault sections aren't really any stronger then cav rifles, so USF does not need UKF player to do just that.
I think the EFA halftracks should get extra health like the US AA halftrack does.
I think this change is effective enough to promote usage since they no longer get swatted by double AT guns, but it's only a small amount of health and EFA don't have vehicle crews so it's not obnoxious.
Oh what would I give for M5 to have 20 extra health with vet.
251 seems to be different story, given how early it arrives and how it turns into murder machine.
Brits can drop weapons for soviets(USF has better own ones).
Soviets can drop muni, fuel and HMGs for allies.
USF can drop weapon teams or hand out vehicles.
OKW is kind of selfish here, so medkit is all you get.
Ost can drop team weapons, fuel and muni for allies.
The T-70 being dominant in whichever meta isn't really relevant by itself.
At what point was it buffed to the strength its at now? Even if Soviets had UKF tier infantry they'd still use the T70 as it stands currently. It's just that good of an unit.
T-70 was never buffed.
It received only nerfs.
Crush, speed, acceleration, removal of self repair that made it snare immune and normalization to 400health instead, removal of main gun being able to OHK models, increased scatter, decreased RoF, butchering of scout mode.
Pretty much every single possible stat that could be nerfed, was nerfed.
Its all the other units soviets could lean on that were nerfed.
Quad was briefly meta pick, then it was nerfed into meme(still go-to choice for AA at least), SU-76 was nerfed into irrelevance with barrage nerfs. Maxims lul, penals were re-adjusted to not be stronger cons but their own unit with their own specialization-then nerfed and cons are still cons in early and mid game.
T-70 became crutch only after call-in meta was removed, because going for anything else but T-70 at high level play resulted in auto loss.
And this tells us the following: the key to the T70 meta might lay with the penal squad. The Penals are supposed to provide AI capability, but might not fulfil that role as intended. This forces players to resort to the T70.
A change to penals, if one ever is to happen, might solve the T70 meta by it's own.
Going T2 results in the exact same T-70 rush.
Going cons alone and building T2+T3 at once still means T-70 rush.
It does not matter which BO you pick, T-70 alone is what glues early and late game.
You can bypass it and play differently up until top 200, but if you want to get better rank, you're forced to pick T-70, because players there are good enough to exploit soviet infantry mid game weakness and aren't going to allow you to stall to T4.
T1 isn't going to save you from being murderfucked by flame 251 or luchs.
Neither is single ZiS if you go T2 instead, unless your opponent is a noob at lets his lv get snared or rushes it blindly into FoW.
But i keep seeing you make the argument that Penals "Have no AI upgrade" and that "Their Vet accuracy doesnt help them!".
Yes, in the context of the whole game length, not for 1v1 unrealistic, static test or cherrypicked scenario that does not include opponents actual, realistic army composition on field.
We can agree that Penals need to be looked at in the affordability department (But if they win 1-on-1 easily Vs Volks and Grens they can't be near the same price as either, especially considering they require no Muni investment to be at maximum power)
For the gazzilionth time, penals early game is NOT a problem. Its their (lack of)scaling into mid and especially late game, where a combination of them being outnumbered, having high reinforce cost, having tiny received accuracy vet and arrival of AoE damage and opposing infantry weapon upgrades makes them bad as it is impossible to inflict greater attrition then they themselves receive.
Penals need a niche before we can really consider just making them cheaper. They're good at all ranges. Soviets need work, both buffing and nerfing.
No one said they should be cheaper.
They suffer from exact same problem cons did prior to receiving late game upgrade with the difference being penals are actually reliable in EARLY game, but only early game and relaying too heavily on elite infantry -AND T-70- to cover for their weaknesses.