Then accept it that it is not and will not be a simulator-ever.
Realism ends where balanced gameplay starts.
You can't have both.
For realism, go MoW, for balance, go CoH2.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: M3 + maxim + Sniper spam 2v2 - Early game19 Jun 2014, 19:21 PM
In: COH2 Balance |
Thread: Worst balance ever . soviet domination19 Jun 2014, 19:16 PM
http://www.menofwargame.com/games/assaultsquad2 Go there and don't come back. You clearly do not understand CoH2. In: COH2 Balance |
Thread: M3 + maxim + Sniper spam 2v2 - Early game19 Jun 2014, 19:14 PM
The talk are good, but i think all will agree with one thing: If you want realism so much, go play Men of War. Your post history clearly indicates that you are in the wrong game for your taste as you constantly scream "realism this, realism that". CoH2 is about immersive battles, not realistic ones. Oh and more realism=NO balance. In: COH2 Balance |
Thread: M3 + maxim + Sniper spam 2v2 - Early game19 Jun 2014, 16:02 PM
Its around 5% if I'm not mistaken. Rare occurrence and can be labeled as pure luck. Generally if you use 2 fausts, you will get the kill. In: COH2 Balance |
Thread: M3 + maxim + Sniper spam 2v2 - Early game19 Jun 2014, 15:48 PM
When below certain % of hp, when receiving a shot that would kill you, you have a set % chance to stay at 5%hp and receive either destroyed engine critical or destroyed main gun critical. Armor in this case being completely irrelevant to ATNade, that is fine then. As it should, these units aren't mean to fight heavy hitters, but infantry, so their armor is relevant only against infantry, where one excels in survivability against the other when fighting inf. This is why 222 can drive into shocks and obliterate them, while other will explode to PGs. In: COH2 Balance |
Thread: M3 + maxim + Sniper spam 2v2 - Early game19 Jun 2014, 15:16 PM
Imo, M3 should consistently explode to 2 Fausts. It doess. 200 hp vs 2x 100dmg. Math is simple here. Only reason it won't blow up to 2 fausts instantly is engine/weapon crit on low hp. Also, 221 does have considerably more survivability, its got 9 armor front and 5.4 rear where M3 got 5.4 front. In: COH2 Balance |
Thread: M3 + maxim + Sniper spam 2v2 - Early game19 Jun 2014, 12:01 PM
Because its open top light transport that doesn't have any turret. DUUH. And the more firepower also doesn't stand true against 221 at max range. 221 got anti light vehicle upgrade there for a reason. In: COH2 Balance |
Thread: M3 + maxim + Sniper spam 2v2 - Early game19 Jun 2014, 10:14 AM
Then let me tell you this: You're adorable. In: COH2 Balance |
Thread: M3 + maxim + Sniper spam 2v2 - Early game19 Jun 2014, 10:02 AM
Completely nerfing the m3 as a combat unit will fix this problem asap. and with nerfing i mean slash its damage by 70% and its armor should be reduced to 4. this way it will still be usable as a flanker and not as main combat unit. Obviously its cost goes down to 100-120mp 5fu, right? In: COH2 Balance |
Thread: One week from release and still no official okw gameplay19 Jun 2014, 07:55 AM
And I'm not saying otherwise. But if you look at vast majority of balance threads, you'll see they are made mostly by 3v3 or 4v4 heroes of one faction complaining about stuff they didn't bothered to learn about on how to deal with. For every 10 balance threads maybe two are actual balance concerns. Now, back to poking Relic and sega with a stick. 5 days to release of something as big as the game release itself and not even Noun coming here with "Hey! Stuff is going great! You'll love it, here, have some random screenshot of random new unit!" In: COH2 Gameplay |
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