An asymmetrical game will never reach E-sport status, nor does it have to.
Starcraft
Warcraft 3
Age of Empires 2
That being said, if it becomes one, so be it.
But don't try to make it into one, otherwise you'll end up with DoW3. |
Still thinking you guys kill Osttruppen.
That's the whole idea.
And if you think making them arrive 10 second later and forcing 80 more manpower(giving them also early faust in the process) makes them non viable, then great, one less osttruppen spammer! |
I understood it perfectly, the 6 PPSh's unaltered was my suggestion.
Ah, I've missed that.
Unless the website is wrong, the only difference is the Partisan PPSh has a half second longer reload time than the Conscript PPSh.
Negligibly, but yeah, partisan ppsh got lower dps. |
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You completely misunderstood his suggestion.
He did NOT wanted to give them just 6 ppsh.
He wanted to give them 6 ppsh but keep the same DPS as 3 mosins and 3 ppsh.
He specifically said that earlier.
It should provide 6 ppsh but the individual DPs should be adjusted so the total close DPS remains the same.
So you need to mod it a bit further and give them weaker ppsh then ones partisans use. |
So what do you suggest?
Making planes materialize out of hidden webway gate, or having them arrive to late that target could managet to get wounded, retreat, repaired/healed and get to the other part of the map before the plane in 1v1 arrives with 4v4 timing? |
Even if StGs could drop, who would ever waste a weapon slot on them? I totally understand the part where the StG upgrade comes fast and can be upgraded out of territory. However, I don't think that BARs making Volks completely obsolete and forcing LMG Obers is a good design. I'm not calling for a big buff, either the StG upgrade doesn't take up both slots so Volks can pick up dropped weapons, or rework their veterancy bonuses a little.
USF infantry scales with upgrades.
They do not have ubermenschen like OKW does.
Deal with it or switch to USF/UKF. |
Why does a single USF BAR do more damage than both Volks StGs combined at almost all ranges? At least, that seems to be the case when I look at the stats on https://coh2.serealia.ca/, although I could be wrong.
Because it requires investing manpower and fuel that does not contribute to the tech and can't be equipped at enemy territory, it can also drop, while STGs can't. |
How about making grenadiers a worthy frontline infantry? Im getting so sick of patch after patch with OST getting trivial tweaks because "they are the most complete faction in the game".
How about that:
Use fucking best supporting units or play actual mainline spam faction if you really want to do that.
Also REMOVE THE MINE SIGNS FROM S MINES. Why should the shittiest mines in the game also have a sign?
So shitty they just got suppression to prevent unavoidable, easy squad wipes? |
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Snipers will have less then 45 sight range.
HMGs have 45 shooting range.
Sniper no longer is viable HMG garrison counter without sacrificing a unit for HMG to shoot at, at which point you might just use 2 infantry pincer and toss a nade. |
Designing the T2 truck to work similar with T1 would be be an improvement.
Stuka not requiring further tech is a big no. The unit should be available later not earlier.
And which mechanized unit would you put there then?
Would it have 3 minute build time to balance how early it would come?
Or 30 more fuel cost, so it doesn't pop in 4th minute? |