i think people are forgetting about weapon profiles. svts are close range weapons now. penals are no longer meant to be long range squads. this does have the side effect of making cons and penals overlap a bit more.
And its exactly the problem.
Do you need close range squad? Conscripts with ppsh!
Do you need close range squad? Penals!
Do you need close range squad? Shocks!
Do you need long range squad? AT squad.
if you want long range dps, use guards. i dont know how many times ive had to say this. and ive already heard what your responses will be.
I believe thats exactly the problem.
Guards aren't bad, but picking the doctrine only to have what all other armies have by default doesn't seem right.
Its not even about asymetrical balance here, but again, about unit overflap.
Also, using guards is troublesome for a single reason-they LOVE to donate their weapons to opponents-always.
Arguably we have irregulars, but their DPS or survivability isn't that great at all or at least it seems so. And by the way, your dps spreadsheet do not include irregulars with DPs and LMGs at all nor I can find their stats on other sites so I'm blind about this unit.
People hate to relay on these immobile weapon piniatas[guards] to get the ranged damage that isn't a sniper team, thats why we want Penals moved to the medium/long range role, hell I'd like them to have better long range damage even at the cost of 50% close range damage. Why?
Because I do NOT need yet another close range squad and I do NOT want to rely for ranged infantry damage on AT squad.