4v4 will never be balanced because relic won't do it as they focus on 1v1 and 2v2.
Why?
Because RTS needs to be competitive at that level.
And because relic says so.
The point that some are making that we don't specifically focus on balancing 4v4 games is valid. The team spends most of its time focused on balancing 1v1 and 2v2 games, and that balance works its way up through the game. For the most part that is how RTS games are balanced, and certainly how we've always done it at Relic. Unless you go for a relatively simple design where each army is in fact simply a skin swap of the others, this is most likely always going to be the case. In Monopoly, for example, the top hat and the canon are perfectly balanced against each other since they're the same unit.
Comparing RTS games to other games is rather hard to do since most RTS games have a larger number of units in play at once. I'm certainly not a high level LoL or DOTA2 player but at any given time there are only what 10 units in play along with the NPC allies who are basically the same unit on either side. I imagine that balancing each hero unit is tricky but that game is designed for that size of game. Football is balanced around the capabilities of real life human physical capabilities. Each team has the same positions, and it's up to the players to make a difference.
Which isn't to say that we don't balance the higher games, just that the prime focus is on 1v1 and 2v2.
http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/105777-okw-op-waaaah-waaaah-etc?p=105970#post105970 |
Yes. I'm claiming that 4x 2sec is less then 1x 10sec. |
This.
And Sov has an amazing winrate in just about all tournaments ever held.
Yet again you've proven you are completely clueless on patch history, balance history and coh2 tournaments history.
Last 2 tournaments with old factions were DOMINATED by ostheer, finals were like this: Whoever got to play ostheer 3 times won. |
I really want to see a Soviet officer, or 2. The idea of an NKVD officer that terrorizes his men into fighting better (a la the abortive Not One Step Back commander) is an interesting idea, but I'm sure there are other things a Soviet officer could do.
Well, if you are really into it, there is one absolutely shitty soviet doctrine on the way that got commissar.
You can also play one Case Blau ToW mission and you will be given commissar and some other stuff from that doctrine to play with. |
Makes everyone who have seen DSHK AP ammo in action cry. |
Ost minefield is retarded.
Make it:
-Single place
-Cost divided by 4
-Remove the ridiculous signposts
-Increase radius slightly
Lol at Allies complaining about removal time of a COMPLETE FIELD, while autistically ignoring how long and how much it cost to place the retarded, signposted and stupidly aligned thing in the first place.9
Thanks for bringing up the topic.
This really is extremely overdue.
It takes less time to plant the mine field then it takes to plant soviet mine.
Thank you for your time, waiting for next completely uneducated argument that couldn't be further from truth. |
Holy shit what a straw men and epic fail.
You were the one to say to adapt to a unit that every single sane player of literally any rank and game mode recognizes as overpowered(maybe except Dane and you, lolcake sturm lieutenants).
You were the first one to post something completely retarded first. |
delete, double post |
ISU is a much bigger problem than IS-2, that thing one-shots Vet 4 Obers. The Is-2 does a lot of infantry damage, but it rarely one-shots squads.
I know obers are batshit strong and stuff, but you shouldn't really try to a-move ISU with them. Overwhelming power can blind the user, but sometimes you need to use a pair of Pumas against allies. |
in short your not willing to adept. the counters to the m3/dodge early game has always been the shrek. perhaps you should do the same.
This is just brilliant.
Hey, lets reverse last ISU nerfs, telling people who cry(you among many of them) to adapt and call it a day!
Also, give Kubel 10-15 fuel cost and we can talk about adapting. |