Does the Kubel size changes mean small arms will hit it more often too?
Small arms never could miss it in the first place.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Open Beta Changelog23 Oct 2014, 17:30 PM
Does the Kubel size changes mean small arms will hit it more often too? Small arms never could miss it in the first place. In: COH2 Balance |
Thread: Forget the pershing, Jumbo 76 is where it's at23 Oct 2014, 17:21 PM
I'd rather have Jumbo then pershing. 1) It makes sense because there was much more jumbos then pershings that actively participated in combat 2) We already had pershing 3) It makes sense, because there WAS jumbo in europe at the time where USF and OKW armies are based on and not a single pershing was on the continent. 4) It would introduce new armor dynamic, weak rear armor, potent front armor, still 640hp. Firepower, say as soviet sherman. Thou I'm not sure if it wouldn't overlap with E8. In: COH2 Gameplay |
Thread: Open Beta Changelog23 Oct 2014, 14:37 PM
Relic? Mistake? Blasphemy! In: COH2 Balance |
Thread: Urban Assault Doctrine23 Oct 2014, 12:05 PM
This commander seems to outshine urban defense on so many aspects. At least those pgrens won´t spawn from ambient buildings. Not sure if we need any more forward retreat points. Obviously duh. Its axis commander after all. And soviet equivalent we might get around the same time? No retreat no surrender commander that 100% focuses on loosing conscripts to MGs aka another gimmicky, useless shit. In: Lobby |
Thread: Is Coh2 ready for E-Sports?Post-oktober Betapatch discussion23 Oct 2014, 05:15 AM
Then you're up for a surprise playing, well, any RTS game in existence as in all RTS games there are abilities/weapons that will instantly melt infantry in the area. And since we're talking about ww2 soldiers, not T-1000 dress up battles, there is no logical reason why infantry should survive direct hit from huge, high explosives weapons. Or to give you a better picture: You seem to believe that infantry should always survive direct hit from B-4 or sturmtiger, railway arty or many, many other off maps and indirect fire weapons as well following your logic. Do you really see nothing wrong with it? And I didn't started it, I simply replied to troll starting it. In: Lobby |
Thread: Is Coh2 ready for E-Sports?Post-oktober Betapatch discussion22 Oct 2014, 20:50 PM
Newsflash: Some abilities will wipe squads. Normal 30 muni nade can wipe squad, what makes you believe a charge expected to demolish a bridge or building wouldn't kill a squad of infantry that walks over it? I know there is these 'Ubermensch uber alles' trend within axis players, but you are taking it too far. Or let me illustrate how you sound here with an analogical example: Teller mines need a fix. They destroy scout cars, they shouldn't. See? This is exactly how you sound here. In: Lobby |
Thread: Is Coh2 ready for E-Sports?Post-oktober Betapatch discussion22 Oct 2014, 19:55 PM
Sweepers don't have any problems detecting them. And not everything was so great in coh1. They are incredibly expensive manually detonated mines, there is nothing wrong with their performance. In: Lobby |
Thread: Is Coh2 ready for E-Sports?Post-oktober Betapatch discussion22 Oct 2014, 19:30 PM
Which again, will fix itself when you will make stock units appealing. Demo charges need fixing but everyone knows you are a soviet fanboy so i don't count on ever making you understand. Thats exactly what a fanboy would say "I don't need to explain, everyone knows and U R FANBOI!" Well, sorry to burst your bubble, but it doesn't work like that, if you believe there is a problem, you better explain it. Thou if you want to be a poo flinging monkey, your call. Intended use of demo charges is a big BOOM under anything that walks/drives over it on controlling players demand. It does exactly that, therefore nothing is wrong with the ability. In: Lobby |
Thread: Open Beta first impressions22 Oct 2014, 19:13 PM
In general I think soviet forward HQ will be much more viable now but I have yet to test myself or see it in action. Given that buildings can be taken down by small arms as well? I'm not entirely convinced. Might help against stuka one shooting it thou. In: COH2 Balance |
Thread: Is Coh2 ready for E-Sports?Post-oktober Betapatch discussion22 Oct 2014, 18:44 PM
I think it's fine, just need a fix to callins so teching actually becomes valid and fix democharges. Demo charges do not need any fixes, because they are not broken in any way. If you want to fix call-in meta, make tier units appealing, this goes specifically for soviets as all other armies have reliable tier units, only soviets needs to rely on doctrines for armor and infantry. In: Lobby |