Now there's a horrifying thought.
What if I told you its on the way then?
Because relic learns NOTHING from their own repeated mistakes that were pointed out for MONTHS every update.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Community Farewell from pqumsieh26 Jan 2015, 20:38 PM
What if I told you its on the way then? Because relic learns NOTHING from their own repeated mistakes that were pointed out for MONTHS every update. In: Lobby |
Thread: Some balance suggestions26 Jan 2015, 19:33 PM
Exactly. Guards would be such an useful infantry if they could holster PTRS. In: COH2 Balance |
Thread: Scouting and flanking gameplay must return into the game !26 Jan 2015, 19:16 PM
Umm, no, it really wasn't. Can't recall 2nd as imbalanced and unfun to play RTS from competitive stand point like... ever. Shiny UI and some kind of customization was all it had over coh1. Balance was out of the window, gameplay was not fun, it was horribly imbalanced, as imbalanced as all coh2 imbalances put together. Your mine sweeping idea is really bad to say the least, have you ever tried to sweep axis mine field? Its fine for single mines, but that minefield gets build in seconds and requires about a minute of sweeping. Problems you try to address come from broken balance and lack of alternatives therefore stale meta. And making HMGs batshit OP is not a way to fix anything(anyone remembering MG42 of early days knows what I'm talking about, not a single person wants that or maxim spam of early days back). People can't come up with anything new, because every attempt to break the meta ends up in severe loss streak due to completely broken balance of doctrines and playstyles not resolving about spamming heavy armor or "T4" medium armor. In: COH2 Gameplay |
Thread: Some balance suggestions26 Jan 2015, 19:02 PM
It also takes away 2 normal rifles, doesn't snipe models half as good and costs more. One would expect it to have at least something over LMG42. In: COH2 Balance |
Thread: Scouting and flanking gameplay must return into the game !26 Jan 2015, 18:01 PM
Blobs firing LMGs on the move is another problem.I'm looking at obers and rifles. Rifles don't fire LMGs on the move. In: COH2 Gameplay |
Thread: Some balance suggestions26 Jan 2015, 06:49 AM
Some questionable changes, put a reasoning behind them as it doesn't look like anything more then random nerfs/buffs for no deeper reason then changing stuff. In: COH2 Balance |
Thread: US faction able to go at will over population cap (normal?)26 Jan 2015, 06:43 AM
The CoH community has such a weird, skewed view of "abuse" and "exploit". Going over popcap in this way isn't abusive or exploitative at all. If it's in the game and it's not obviously a bug (as the invincible unit exploit was), it's totally fair to use. So many of competitive gaming's most innovative features (muta stacking, boosting in CS, muta magic boxing, etc.) would have been patched out if the CoH community had anything to say about it. Because vast majority of coh2 players have really simply thought process. Did I lost to it? Yes? NERFNERFNERFNEERF ABOOOSE RERIK! 100 pop cap is fine, the problem is some units not having fair pop caps, such as Heavy Tanks being rather low despite their high impact. Agreed to that. Relic clearly intends a heavy to be worth about 3 mediums, yet does everything to not balance the cost/pop/performance/micro requirements so heavies are option and not "to go or gtfo" units. Anyone ever seen above 1v1 game with no heavy tank spam? I haven't for a good year. In: COH2 Balance |
Thread: Suggested buff for MG-4225 Jan 2015, 18:03 PM
Except I play more. Hard not to when he wasn't playing at all. If you have twice the stats-knowledge of Kolaris, why don't you try presenting a solution for the blob-problem people seem to agree on, rather than being a constant besserwisser? Out of my arse idea-suppression multiplier based on number of squads in the vicinity. Pretty much squad based version of what HMG42 and 34 already have. And done, suppression more effective against blobs, no difference against single squad, you'll still die if you aren't in green cover with your HMG or wasn't using spotter to exploit extra range, therefore no imbalance introduced while HMGs would quickly suppress groups. In: COH2 Balance |
Thread: Wehrmacht Ostheer25 Jan 2015, 17:52 PM
No, I did not implied anything, directly or indirectly. You may not like my replies(I fully realize some people would want to punch the screen while reading me, I'm really trying to fight that), but it would be AWESOME if you would read what I write, not what your imagination tells you. Aus believes everyone sees the signs and automatically avoids the mines. Its not the case, I've said streamers as an example, because you can just go and watch what they do, you have the links right here to the right, I implied the good players by saying good streamers and thats pretty much all I've implied there. I've seen enough of top 50 players walking over s-mines, because they are not AI and can't look everywhere at once. Complaining about being muni starved is also not an argument at all, unless you feel to spam rnades, pfausts and LMGs as soon as you see the icon as clickable. Even OKW can afford to spam 15 muni batches everywhere. And hey, I'm not the one who believes 240mp units should stop 1000 worth of mp+at least 240 mun investment if you want to talk people who need tad more realistic outlook on the game. In: COH2 Balance |
Thread: Wehrmacht Ostheer25 Jan 2015, 16:50 PM
Must be why 100% of good streamers use it when they play ost AND okw. In: COH2 Balance |
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