soviets are really OP with those lock on heat seeking AT grenades that even hitting the frontal armor of a tank, damages its engine... shock trops (rape troops) without the need of an ppsh upgrade... mid game is2 spam and ultimate OP raping machine, the b4...
My master agenda. I'm running another thread about balancing issues in large team games and resource distribution was identified as being a root cause. What I've drawn from this thread is that in 1v1 there is a solid 'no' to OKW being able to build caches, so why should they be able to benefit from them in team games?
Jesus, its beyond me how you guys can discuss with numbers etc all the time... its tiresome to read.
Just grab popcorn and enjoy the show.
I like the most the part where he pastes all of the stats because he have no slightest clue which ones are important or why smaller value can mean much bigger outcome.