I to, want to nerf Soviet and USF while giving Ostheer and OKW the biggest buff it's ever gotten.
Because axis do not blob volks+obers/call-ins hardcore like you for example or gren LMG blobs are just every allied players imagination, right?
God forbid there would be a penalty that would allow squad assaulted by a blob to have almost certain hit chance on them, right? |
I laugh every time I hear 'we need anti-blob' units when the cries for the ISU 152, 120, Demo charge nerfs have been so loud. You can't have an anti-blob weapon that uses an area of affect because it'll increase one shooting squads and that's bad I hear.
If there only was a way to tell relic that negative zeal with exponentially or even linearly increasing rec acc penalty depending on nr of squads at certain proximity starting say from 4 squads would probably be enough. |
Then it would be a T-70
Exactly.
Not really early game suitable lethality on something costing 1/3 of fuel and being available at 4-5 min mark. |
In VCHOH you could build weapon support center that have MGs, mortar and sniper
Or you could go for rax which gave you rifles and jeep.
Still more then coh2 offers for USF. |
Pretty much ![:) :)](/images/Smileys/smile.gif) |
You are like the first person I have EVER seen complain about Salvage in terms of Allies having that ability. In COH1/COH2 I don't recall ever seeing someone say Allies need/should have Salvage ability. It's almost comical... LOL....
He isn't complaining, he points out how retarded argument about PTRS destroying weapon is in reality. |
You can deal with Shock Troopers fairly well with Ostheer, but with OKW it's a different story. The MG34 is doctrinal and inferior to the MG42. There are no flamers and Sturmpioneers don't have grenades nor flamethrowers and can barely deal with Shock Troopers even when they are in green cover and are able to fire from max range while the shock troopers close in. If there is any cover along the way, like a grenade crater or other forms of yellow cover, the shock troopers win. It's just a no-brainer unit that does not require good flanking or positioning to be effective and becomes extremely potent if you do actually use good flanking (unlike say, panzergrenadiers who only work well if you apply good battlefield tactics). Furthermore, Shock Troopers become laughably good with For Mother Russia and with OKW you just have to resign the entire map for 1 minute against this ability.
To counter the shock troopers you need a vehicle. However, Flak Halftracks are squishy, have poor mobility, force you into a mechanized HQ which has little utility besides the Flak HT, and are only useable on some maps because even small elevation differences just make it shoot the ground. Your only real option on most maps is the Luchs, which can turn the tides at about the 10-13 minute mark depending on your map control. However, doing the Luchs rush every game is plain boring and does now allow you to have a diverse early game (need to get trucks up fast and things like leIGs just delay them). If you want to have a more diverse early game, the easy to use shock troops just slowly push you off the field and by the time you have your delayed Luchs it's already too late because the call-ins will come soon.
![](http://www.warwheels.net/images/KubelBeltring2005Trowbridge1.jpg) |
Reminds me of Alliance Wars from Age of Empires: Online.
Thats pretty much what it is from the leak we got on official forums made by coh stuff themselves
You can find even a screenshot of the whole thing around. |
The conscript PTRS buff was a consistency consequence. They did not look far enough into the game to see how a lot of cheap squads wielding the buffed weapon could turn out be broken.
I am quite sure they got enough of data from shreck volk blob and LMG gren blobs we have since forever. |
You never use "Tracking"? It not only makes infantry appear on the minimap, but also increases the Su-85's sight range for about 50%. That's a lot.
It doesn't for at least half a year.
Cost was doubled and effectiveness was more then halved.
Obviously not a word about it in the patch notes.
Its currently most underpowered AT gun/TD vet ability in game. Its also most expensive one. |