The core issue for me, is flanking an enemy vehicle, and because I'm 91 degrees off its front, all my shots still count as hitting the frontal armor, whereas if I was 2 degrees off set in the other direction, all the shots would of been rear.
Actually no. It's not about where your tank is in relation to the enemy tank but about where the shot lands. You can be 10 degrees off the front of the tank and land a rear shot because the shell hits the back half of the tank. Remember, there's a scatter value. Your tank doesn't shoot at the center of its target.
I just don't want shells with 130+ mm's of penetration bouncing on 40-50mm thick side armor, because that's not rewarding me for flanking.
I could care less if it was simulation quality.
Why do you keep bringing up armor thickness then?
You may not want a rear shot to bounce but that has nothing to do with how the game is coded.
The Panther has 320.0 frontal armor and 110.0 rear armor.
T34 has 120.0/100.0/80.0, near/mid/far penetration values.
The chance to penetrate the rear armor is 120/110, 100/110, 80/110 at their respective range. Those are pretty good chances.
But remember that unless you're facing the Panther squarely in the rear, your shot can actually end up hitting the front half of the tank which would yield much lower penetration values.