An acceleration buff and also a buff to it's rotation speed is welcome.
or this |
should be at least mobility < dmg guys |
Pls relic give some love to this unit, a little buff to pen or damage |
Something most cost efficient than volkshreck? what do you mean? fuel free P4 call-ins?
Let's look at OKW structure and commanders.
OKW lack of support weapons and suppression? no problem, Relic gave OKW 2 commanders with Mg36 really effective at low and medium level skills - less at high level but since you have better micro, you can go and play other commanders and use your micro with the Kubel. OKW now has the best early vehicle in game in hands of best players, it kills suppresses and is moving faster than anything else with super incredible vet bonus.
OKW lack of munition? no problem, let's give OKW cheap MP core infantry with incredible vet bonus and mid game elite infantry raping everything around moving on legs for the cost of 0 ammo (because Obers are definitively not late game units). At the end downgrade the munition starvation from 66% to 80%, letting OKW spam volkshreck into blob - the only OKW munition sink before end game. Incredibly effecting after two or three push/retreat to earn vet at low, mid and high skill level. This strat doesn't give Allied players any chance if they do not react perfectly in a matter of second to withdraw their tanks, something difficult at low and mid skill level. It is still effective at high level since it is only a-move base action, just bring in it your micro and it can become more deadly with a good focus fire and good usage of cover on your blob path.
OKW players lack of micro? Low to mid level skill? lack of understanding how to flank? No problem at all, Because one of your beloved commanders with MG36 has also Falls. Those falls are upgrade free with basic super strong AI weapons that can pop from any ambient building. There is also a tank in your path? No problem they also have a nice faust that always engine damage, perfect for your shreck blob.
They are MP expensive? Who cares since you only need to spam volks, cheap to build, cheap reinforce and You just need to pay for shreck. So just be a bit more careful to retreat faster your A-move push to save MP and the next one, push and pop your falls behind his line of fire. So much micro in this strat!
Or variante: A-move your blob and force him to concentrate his fire-power to counter you and use pop your falls anywhere else on the map to gain map control. Allied players will need to send at least 2 squads or a tank to counter you leaving you to push harder in the middle!
So what remains, fuel starvation? Since you do not need to spend more than 5 fuel for a early kubel push from the all early-mid game to stay competitive (except for your tiers dev), what is difficult to wait till a panther or a KT?
You have the upper hand, already T3 build and your opponent is struggled with your volks spam and must go T2 to counter you? It is almost GG, build a lunch and rape everything he has on the field. Be carefull because it requires a bit of micro, your foe could have unlock zooks or atnade. Too bad
He has the upper hand, just blob you volks with shreck to prevent his sherman/T34, only reliable units to push you mid game and wait for your panther to hit the field. During that time build obers or your call-ins falls/jaeger ammo free raping infantry unit. Just be careful of para, the only on-legs unit that can go toe to toe with your infantry at this stage of the game.
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OKW isn't a god faction and probably not the strongest in super high level, this is true. But Relic put so much effort to make sure every of it weakness is fairly balanced with commander abilities or unique game mechanisms such as forwarded trucks, commanders abilities to balance lack of support weapons, 3 commanders elite infantry popping up from ambient building ready to use, super T3 truck weapon that can cover 1/3 of many 1vs1 map and do damage until med tanks etc... that is just outrageous for Sov or USF that need to make strong choices on what strengths they need and what they leave appart from their strat.
The only OKW gap not covered is probably arty, but since OKW also has the fu-zuss... That's maybe the only real OKW gameplay decision making? Should I go arty first or panther...
/thread + FIX + please!!! |
I dont see why not. I think more light vehicles should have access to smoke to allow them to be preserved. They are a pretty big investment.
Good point , I wish that developers take this for next balance patch |
puma should have the ability to smoke after reaching vet? |
Thread: 4v418 Sep 2014, 15:12 PM
i think the bigger games like 4vs4 and 3vs3 shows the strengths and weaknesses of each army more than 1vs1 and 2vs2, leaves you wondering...
perhaps they could assimilate the performance of the models in each army and equal the number of units in the squads of Germans |
Thread: 4v417 Sep 2014, 22:04 PM
4VS4 and 3vs3 Its not about balance, this is about FUN and its not fun when u know what army is the best in game (AXIS)best tanks, best inf, best at etc...
P.S My english its pretty bad |
Just like ass grens?
Kubel is its own separate issue along with a few other items..
an issue without addressing so quickly btw.... |
Wow! when something is a little OP on allies, they fix it immediately
psss kubelwagen... |