Stug could remove target weak point in exchange for HE shell switching like isu152. That way is retains the assault gun roll.
Might be too good with the stats it's about to have, but as a general principle I'd agree with that. TWP is one of my most hated abilities in the game. |
1) Regression to the mean - making a significant mistake in a 1v1 gives your opponent a huge advantage, sometimes it's the end of the game right there. With each new player, the likelyhood of at least one of them making a mistake is higher on both teams, and teammates exist to cover for your mistakes temporarily, meaning you won't automatically collapse just because you lost an important squad early.
2) Games tend to go on longer - in 1v1s, it's not uncommon for a game to be 30 minutes or less, especially if a mistake is made early and exploited well by the other player. In a 3v3 or 4v4, the games almost always reach late game unless it is an extremely experienced team vs an extremely inexperienced team. Even sucky players can usually drag the game out until the King Tigers roll on.
3) Fewer holes in teching - as player count increases, teching choices are no-longer "do we go for that tier" and more "which one of us will go for that tier?" You are less likely to have holes in your tech structure, and more likely to have at least one of every kind of important unit. The effects of tech decisions are diluted, and the strengths and weaknesses of specific factions are diluted similarly when you have players of different factions on the same team. Everything sort of averages out with larger player counts.
4) More plentiful resources - Since resource sectors give to everyone, and caches give resources to everyone, the number of caches on the field increases dramatically in larger team games, often every single safe sector will have a cache on it. This means that tiering happens faster than in smaller game modes, and more expensive units are more frequent per player.
Since USF is designed to be strong early but have (relatively) poor late game, and since OKW is designed to be fuel starved, points 2) and 4) lead to large team games being axis-favoured. The larger the player count, the more axis favoured. Statistics have supported this. |
Relic simply believes we can't take all the changes at once.
They want to flip the game upside down and make it into something awesome, but we can't have it, because apparently we're too stupid to relearn it all at once.
That's an incredibly condescending way to put it. It's more like they think rolling it out over two patches will make it easier to balance because there are fewer moving parts. And I completely agree. |
All I want is Steve Blum back for the USA faction voice
Also, Garrus Vakarian voiced the USA sniper in CoH1
Heart or head, either way, Jerry's dead |
People glossing over every single positive change that the community asked for that Relic implemented.
Instead let's all just cry about how OP Guard Motor is going to be despite numerous increased was of dealing with that commander!
YAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Typical of this community really. I don't know why I'm surprised.
If the alpha patch notes hadn't been leaked nobody would be complaining and instead would be rejoicing. Now they know there's more in the works they're bitter they didn't get the whole thing at once.
Alpha was broken as fuck in its own unique ways. I would say it had much worse balance than vanilla because some shit was just stupid. But that's what alphas are for, testing crazy ideas and seeing what works! |
Jesus reading this thread has been painful. Y'all whine when balance changes inevitably go too far too fast and wind up ruining the balance, drastically overnerfing or overbuffing units etc. Now you complain when they roll out the changes in phases so that we don't have 200 different moving parts to try and balance simultaneously.
It's not going to be six months to the next patch. Calm your tits, people. |
Stealth only outside of combat sounds reasonable, lost after the first shot is fired. The other stats are not unbalanced it's just real cheesy when someone knows how to use the stealth properly. |
That searching for survivor mission in the human campaign of Grey Goo was fugging impossible until I realized that the timer didn't start until you went looking for the first crash site.
*headdesk* |
Hyped |
I was in the alpha and can confirm that relic is working on the Tannu Tuva faction. |