Just make Pershing unable to disembark, it'll be fine.
Or do allow it to disembark and call in more, so the Allies can finally have an edge in big team modes Kappa
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Thread: Pershing ? 4 Jul 2015, 10:12 AM
In: Lobby |
Thread: Stug G vs. Soviet and Allied armor4 Jul 2015, 03:34 AM
TWP was bugged and barely functional for ages. Now the Stug is in the best spot it's ever been, and TWP works as designed. This + heavy call in limit is why people are now complaining about TWP, it shows up in most team games featuring OH now and it's frustrating as heck. In: COH2 Gameplay |
Thread: Anti-aircraft as area denial2 Jul 2015, 06:59 AM
How big a radius are we talking about? As far as the vehicle can normally shoot? I don't know how the specifics would work exactly. In terms of radius I'm thinking perhaps "30" range (less than the standard tank shell distance) for a mobile AA's zone of control, with an increased radius to 40 or 50 if it goes into some kind of lock down mode perhaps? Not sure. Could be less than that. Air strikes generally cannot be cast in the fog of war, except recon. When you clicked on an air ability, you would have enemy ZoC highlighted on your screen to let you know where you couldn't cast it. But only in the parts of the map without fog of war. This would theoretically allow for intel you "shouldn't" be able to have, however we already get a bit of that in other ways like when your units somehow psychically know they can't go a certain land route because it's blocked, or when you can see enemy structure placement through the FoW because of the foundations, etc. I think that if you cast recon into the FoW, you can do that regardless of ZoC, but it risks getting shot down. In: Lobby |
Thread: Anti-aircraft as area denial2 Jul 2015, 06:08 AM
Would also be cool to have a doctrinal ability called like "air superiority" or something that grounded enemy aircraft for the duration. So it would essentially be like a blizzard, but only affecting the enemy, for a munitions cost and a shorter duration. In: Lobby |
Thread: The Official Cynthia leaving Relic thread2 Jul 2015, 02:37 AM
Could we please not resort to insulting Relic staff's physical appearance? That is extremely juvenile. In: Lobby |
Thread: Anti-aircraft as area denial2 Jul 2015, 02:33 AM
idk. it sounds simple but it makes it hugely effective (or AA very ineffective). there's also the issue of what happens when you move AA into the target area before the plane hits. In my opinion, every plane should be a single pass in the style of CAS, rather than a loitering strike. It would make things more deterministic (which I'm a fan of). In which case, the strike would hit as normal if you moved the AA into the zone after the plane has shown up, but the window would be so small it wouldn't "really" matter much in terms of looking weird. You could still make AA function as normal and try to shoot down loitering planes if you decide you want to keep loitering (conceptually), but then still have the AA gun's "zone of control" being the small (or large depending on the specific gun I guess) radius around it being a safe zone that the enemy can't summon the planes towards. The main thrust of the idea here is really to make airstrikes and AA sort of complementary mechanics that are part of the core game. Currently the interplay between them is, to be frank, garbage. You could even, in theory, make a small air-strike or bombing run or something part of a faction's core tech tree as long as other factions had the tools available to protect themselves from it in theory, which could be interesting. If you want to take a case study for why I think this might be useful, stuff like the Pak43 would be actually somewhat resilient even in its current form as long as it was supported by anti-aircraft units. But an unsupported stationary emplacement would be child's play for an allied bombing run otherwise. The counterplay options might consist of the AA units being relatively fragile, and a raid with armor is targeted at dislodging or destroying the AA gun, which then allows them to instantly hard counter the Pak43 without its support. Similarly, on-map artillery (should there be any? That's another question we might actually be able to discuss!) could be defended from the two-click recon-stukka counter, which imo is very frustrating when whole doctrines become useless because of the CAS meta. Rather than just making them so tough they can withstand a 50kg bombing run, you give the allies options to allocate extra resources to defending these vulnerable positions, at the expense of spending resources elsewhere. In: Lobby |
Thread: Pershing ? 2 Jul 2015, 00:38 AM
The USF is mainly themed around Bulge but it's not a contractual obligation to never include anything else. The STG44 vampir that OKW gets wasn't fielded in active combat until February '45, but OKW gets it anyway. If they didn't want to "historically flub it", perhaps there upcoming content focused on things after Bulge, ToW missions or something? We might get a couple of new doctrines for OKW and USF like I was speculating for ages. And no, this isn't [NDA] stuff. I have no idea. In: Lobby |
Thread: Anti-aircraft as area denial2 Jul 2015, 00:03 AM
This is a general proposal that is not really intended for CoH2, since it's too late to shut the gate once the horse has bolted. But I've been thinking about an alternate way to implement anti-aircraft in a "CoH style game". Area Denial Instead of AA guns firing at planes and having a probability to destroy them, what if air abilities such as strafes and recon passes could not be used on areas where there was an AA unit. So for example, you could not cast a stukka dive bomb within a certain radius of a USF AA halftrack, and you could not throw down an incendiary strike within a certain radius of an Ostwind flakpanzer. I would like to reiterate that this is just a concept, and there would be a mess of balance issues if you just tried to shoehorn this into the current game. There's all sorts of nightmares like the Flak base for OKW and questions of what happens to loitering planes. But I feel like it would add more certainty and usefulness to AA in these games, which can be a total crapshoot that often harms you more than it helps with enemy planes crashing at random, and the general inability to guarantee that it will even shoot anything down. AA is not "really" AA, these units are just anti-infantry platforms mostly that also have the ability to shoot down aircraft. A doctrine in the fashion of CAS, where it's heavily based on airstrikes, would be easier to counter if you could actually establish something resembling a defence against enemy aircraft that could protect your units against them. In: Lobby |
Thread: CAS Pin Strafe + Recon + Stuka Dive Bomb in Base1 Jul 2015, 01:54 AM
They need to make the strafe easier to dodge, and I'd argue that giving recon with *any* doctrine that also has airstrikes is generally poor balance. At least the stukka strike requires some good timing, the AT strafe will wipe tanks left and right in larger game modes where your micro is being pushed to its breaking point and also wreck infantry if summoned on a retreat point or something. In: COH2 Balance |
Thread: Heavy Tank Limit29 Jun 2015, 02:30 AM
I dunno I like the call-in limit. I don't like seeing armies composed entirely of Tigers and IS2s, more wide spread use of mediums and assault guns feels more authentic to me and makes for more diverse builds. Will make playing USF with no heavies better too, since you're now fighting on more even ground all the time and don't have to focus all your efforts on countering the inevitable heavy swarms in team games. In: COH2 Balance |
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