what time it starts?
It starts at [redacted] hundred hours on the [redacted] of [redacted].
Posts: 1026
Thread: Wishing Good Luck to the Alpha Testers!5 May 2015, 01:28 AM
what time it starts? It starts at [redacted] hundred hours on the [redacted] of [redacted]. In: Lobby |
Thread: Wishing Good Luck to the Alpha Testers!5 May 2015, 01:14 AM
Tannu Tuva is OP as fuck, I don't know why Relic decided to add them as the new Allied Faction. In: Lobby |
Thread: How will UKF be sold?4 May 2015, 01:37 AM
I can't wait for the impending balance repercussions Can you hear that? In: Lobby |
Thread: Stug E and Target Weak Point4 May 2015, 01:22 AM
Is the E the tiger doctrine one? Or the stock one? Anyway I don't often see TWP get used, but when it does get used it murders me dead. Think you're about to close the gap and circle-kill an unsupported Stug? Think again buddy, you just got stunned and oh my god there was a shrek around the corner and oh shit my tank is dead. I would rather see TWP get weaker, but the stock T3 Stug get better overall to partially compensate. When playing USF, especially in team games, my stuff is already so damned fragile. A long range vehicle stun is a questionable design decision, to say the least. I think it's actually a balance problem in waiting - the current meta doesn't have people using the stock one because T3 is so uncompetitive (except loltigerace). If they take steps to address the call-in meta, we'll see it show up after T3 becomes more attractive. In: COH2 Balance |
Thread: Rifleman cost-effectiveness3 May 2015, 02:56 AM
Defensive stance is implemented poorly. It should only be possible to engage it while out of combat, rather than something you can just charge up to someone and click on. Other than that I don't see major issues. Rifle flamers in particular seem to explode on me all the damned time and you can't rebuild them. Vet riflemen + flamers are a good combo in Rifle doc, definitely. However most of the time (depending on map) it's not the best doctrine to pick. Rifle, Infantry and Airborne are all viable, and AB in particular is the best overall doctrine. Maybe you could increase the cost of flamers slightly or something, but I wouldn't want a major nerf. In: COH2 Balance |
Thread: M1 75mm Pack Howitzer vs mortar teams2 May 2015, 00:01 AM
don't fret, I hear they buffed the mortar HT, I'm sure its a beast now. In: COH2 Gameplay |
Thread: Double T34/85s and PrettyEasy Eight1 May 2015, 03:33 AM
CoH1 still had substantial RNG, squad wipes are a related but distinct factor. The existence of RNG in a game is not always negative, and like a good commander in real life, you cannot always plan for every contingency. Calculated risk taking is present in some wide-spread competitive games like Texas Hold'Em Poker. That is an extreme example, CoH2 is much less random than that, but risk taking can have a role in competitive games. Many shooters have "some" degree of randomness in the form of bullet spread, as another random example. Many games have concepts like "critical hits". There is room for games with no randomness, and there is room for games with low, medium or high degrees of randomness. I agree that squadwipes are in a bad spot right now, but that's about the extent of it. I also want changes done to death crits, as outlined in other threads. In: COH2 Gameplay |
Thread: Do you think this alpha should be in waves?30 Apr 2015, 04:18 AM
Not going to name names, but I've seen several high profile people complain about not getting in and irritated that a lot of no name people or low level players did. Like they're upset that Relic cares about low-tier players and salty over not being personally included. In: Lobby |
Thread: Less pack, More Howitzer (buff the pack's barrage)30 Apr 2015, 00:47 AM
Wtf is an assault tank? wtf are you even talking about. Blame the united states for treating tanks and crews like fodder for this representation. Not like they NEEEED a jumbo anyway. Jumbos would be a cool doctrine, but how you're stating your opinion is pathetic. The USF faction is far from bad. If you don't like how america rides the coattails to freedom in this game, then you are playing them wrong and should probably switch to axis if they are so unbelievably good. Treating tank crews like fodder? When the Sherman made its combat debut it was one of the best tanks around. They correctly determined that Tiger class tanks would be rare. They incorrectly predicted that Panthers would be similarly rare. When this assumption turned out to be false on contact in France, the Pershing was rushed into service as fast as possible, with the M36 Jackson acting as an interim solution on the TD front. In any case, the most common foes faced by the US tanker were assault gun/tank destroyers, medium tanks like the Panzer IV, and AT gun positions. All of which even the standard 75mm Sherman was a match for. It would be incorrect to say that the US tanker was mere cannon fodder marched suicidally into the superior German Krupp Stahl, and only capable of overcoming them by outnumbering them 5-1! In Company of Heroes 2, the most common AFV foe that a Sherman faces is a Panther and Tiger. OKW doesn't get mediums except through a useless doctrine, and the Ostheer meta calls for T2 stalling into Tiger callins. It would not be an exaggerating to say that I've faced more Tigers than Panzer IVs over the past six months of multiplayer. And I have faced a tiny number of Stugs, comparatively. The most common reason to see a Panzer IV is because of Tiger Ace cheese, where they are allowed to pump all their fuel into T3 then still call a supertank in at the end. The question is not so much whether USF is competitively viable. It's extremely viable in 1v1, it's moderately viable in 2v2, and it's still fairly mediocre in big team games. But the issue we're pointing out is that the game is designed in large part to cater to WWII gamer's Panzer fetishes. Germany gets all of its cool toys, even ones that saw limited or no combat. Then when people ask for the Americans to get some of their cool late war toys, they start throwing around arguments about how historically inaccurate it is. This is quite funny in the face of how broadly ridiculous the unit compositions are for armies in CoH in general, to say nothing of how many limited-production vehicles that may not have ever seen any combat get featured as core units of factions. In: COH2 Balance |
Thread: British Faction, what do you want to see?30 Apr 2015, 00:07 AM
I would not give Brits less than 5 man squads simply because Axis dps is tuned to higher sized squads. I guess you could give them 4 man squads with rec acc modifiers, but that would feel a bit silly imo. I'd rather the increased resilience to explosion based squadwipes. They should, like Grenadiers, be a long range squad. Bren gun upgrade obviously. I really hope they have a more conventional MG/Mortar/Sniper/AT gun build, and they feel like a well rounded, full featured faction that doesn't have major obvious gimmicky stuff just for the sake of being different. No forward retreat points please. We don't need more of that. In: COH2 Gameplay |
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