Train them! Excite them! Arm them!...Then turn them loose on the Nazis!!
The Dirty 1/2 Dozen, the manliest squad in the Soviet Union, is deployed to City 17, their mission: destroy the Nazi army, all of it. They do not disappoint. After routing the heavily entrenched east flank, the Dirty 1/2 Dozen deals the coup de grace a mere 11 minutes into this 4v4 battle.
http://www.coh2.org/replays/14539/doc-rockwell-s-penal-clinic-the-dirty-12-dozen
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Post History of DocRockwell
Thread: Penal Battalions - trust me, you're using them wrong26 Feb 2014, 10:32 AM
In: Lobby |
Thread: Doc Rockwell's Penal Clinic: "The Dirty 1/2 Dozen"26 Feb 2014, 10:09 AM
The unappreciated Penal Battalion shows its full might, delivering a crippling blow to the Ostheer army 11 minutes into the battle. In: Replays |
Thread: Penetration as a function of Range24 Feb 2014, 22:08 PM
Currently range does not affect weapon penetration as it does accuracy, which I find curious considering the capabilities of the engine, the significance of range in historical tank warfare and the overall game design, which for infantry allows for combat to be paced differently (fast at close range, slow at long). Currently you're either in or out (of range) and shoot outs last roughly the same time at pointblank or maximum range. I think this is something that could be tuned to add a lot more depth to tank warfare (think closing distance with t34's, using tank traps to control range, long distance engagements resulting in stalemate, etc). In: COH2 Gameplay |
Thread: Mortar-Halftrack vs normal german Mortar24 Feb 2014, 21:45 PM
The normal german mortar got a rate of fire increase a few patches ago, this buff did not apply to the halftrack. IMO one of the biggest advantages of the mortar halftrack is its ability to withstand enemy mortar fire, making it a very easy, hands-free way to soviet mortars. In: COH2 Gameplay |
Thread: So... tank traps24 Feb 2014, 21:42 PM
They kind of work, but they're badly implemented. As you mentioned, vehicles can sometimes slip through them, so you have to double up and lay down interlocking rows. The fact that you can just shoot and kill them, instead of needing an engineer to dismantle them limits their use to delaying tanks. I used the german defense doc a fair bit, the soviet one is worthless IMO, and had some good use of the traps. They're really nice when the enemy needs to push deep to take a position (ie push tanks in to take out support). The delay caused by traps can by time for a extra couple pak43 shots. If the traps had a faster build time they'd be a lot more useful. Most of the time your engineers are better off doing something else. In: COH2 Bugs |
Thread: Assgrens are worthless with 320MP24 Feb 2014, 21:32 PM
I think they're fine where they are. They're powerful but can be reliably countered. Their grenade is questionable, I use it on occasion when a good opportunity presents itself, but its not like shock or guard grenades, which are pretty much always welcome. In: COH2 Balance |
Thread: Revitalizing the COH2 community?17 Feb 2014, 00:26 AM
Well that's good to know. They've apologized, they're working on it, they're discussing it, they've addressed it to the community, they've done everything but actually fix it. I just got here and 80% of my posts are already being discussed by Relic! My finger must be on the pulse of the community. In: Lobby |
Thread: Call to action - Let's Be Awesome Together17 Feb 2014, 00:19 AM
Should I be afraid of being frank if I haven't been around long enough for people to care if I'm banned for it? Everyone knows the official forum is no place for criticism, usually you don't have to bite your tongue in community forums. This post from the company is unbelievably preachy and morally high-horsed considering its crowd surfing for free promotion. We fans should be grateful though, with a player base of ~5000, we'll each only need to buy 2-3 new DLC commanders this following year to generate the revenue needed keep the position staffed. In: Lobby |
Thread: Revitalizing the COH2 community?17 Feb 2014, 00:05 AM
Get on staff? What kind of idiotic suggestion is that? I'm concern because I bought this product with the impression that it was going to be improved in short order. Relic has had the time and resources to develop so much DLC that its cumulatively value it at 3x as much as the game its self (at $180+ for all the dlc). No matter how complicated you insist fixing bugs and balancing a game is, that is time they could have spent improving COH2. In: Lobby |
Thread: Call to action - Let's Be Awesome Together16 Feb 2014, 23:49 PM
This is fresh. Relic apparently lacks the resources to properly develop a game, ie don't expect bug fixes, patches etc. for free (as though this wasn't $60), you need to buy some DLC first, but they have a full time position for someone to dick around on the forums. There's been a lot of talk about Company of Heroes streamers, broadcasters and viewer numbers recently. Some of it has been constructive, giving us important information on how we should improve our game and our relationship to the video content creators who work with it. Everyone is talking about how we need to improve in order to bring in more viewers for those making videos. In: Lobby |
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Latest replays uploaded by DocRockwell
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VSDoc Rockwell CrazyAlpha StC-The Mighty Frog ! StC-Dirk DeaglerMartyMT Squeeb nickitart BOOKMASTERDoc Rockwell's Penal Clinic: "The Dirty 1/2 Dozen"by: DocRockwell map: City 173-1,441
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