They should consider making it a single shrek upgrade (i.e. only one shrek per squad), with how the game is now, I think it'd round things out nicely. |
Tis pretty pathetic. To make matters worse they didn't even put any thought into they hotkey lay out. |
This is what I've been told. Le sigh, let me go in game and double check that. That that's the only thing you bothered to comment on concerns me a wee bit.
Translation: "my opinion is based entirely on hearsay, and I have no actual experience with this game." |
Seems kind of late at T3, if you intend to use it in the same role as past patches. If they're determined to keep it at T3, then I think they should lower the munitions cost, its just way too vulnerable at that point in the game to justify 120 munitions. |
I think they underestimated the word of mouth effect. COH1 wasnt only "the highest rated RTS of all time". Whenever I read through threads on gaming forums where people were asking about what RTS they should buy I would always find noumerous post reccomending COH1. It was such a good game that it provided its own PR by simply beeing godd, and pretty much sold itself.
COH2 has gotten a reputation for being P2W, in addition to being a dissapointment, compared to the original. I dont see people on forums reccomending the game, and contrary to COH1, the design provides itself with bad PR.
My point is, even though the game is improving and getting much better, I think whatever they do it will be to little to late. Simply changing the DLC model now isnt realistic, as the dammage is already done, and putting that much work into the game probably wouldnt be worth it. Hopefully they have learned, so they dont repeat the same mistakes when COH3 hopefully will be made.
This sums it up well. Maybe if they just focused on making a sweet game that everyone would want to play instead of clever ways to nickle and dime their customers there wouldn't be an issue, and they might actually have a sufficient player base that they could turn a profit on skins and other stuff that doesn't piss people off. |
Great.
Can I exchange that potential for actual unit usefulness?
Even friggin Osttruppen have a clear role and they do it well.
That's a question you need to ask your self, can you? I'm guessing no. |
They're like a shampoo bottle when you're taking a crap, just something to read to pass the time lol.
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I'm curious as to what the developers vision was with bulletins. Superficially, they appear to play a big role in Coh2. They're prominently displayed alongside your commanders, they have to be unlocked, sometimes with considerable difficulty and people make builds and do strategies as if they make a difference, but in reality they're almost completely inconsequential. There are only a handful that actually have a perceptible effect, and sadly the majority of those are the broken mortar/artillery accuracy bulletins (the others being tiger ace sight radius, or +11% elephant rotation, for example).
Are these actually implemented the way they were envisioned or is there a reason they haven't been?
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Bunch of theory crafters up in here. Penals have a ton of potential, it is entirely in how you use them. No other infantry in the game is capable of pulling a move like that. Seems that most of the posters on this forum actually disdain the 'S' in RTS and would prefer to cry op/up and compare numbers instead of trying to outplay their opponent. |
[youtube] https://www.youtube.com/watch?v=NImcoiS3nRo&feature=youtu.be[/youtube]
This is what I'm talking about (clip from the replay in OP) |