whoever thinks those requirements are too high has either never applied for a job, never seen an ad for a job opening, or does not have a university education (but even most people without one will know that those requirements are not out of the ordinary).
the weirdest thing about those requirements (and the most obvious sign that they are not to be taken at face value), is that the mentioned programs are pretty uncommon/outdated (both frontpage and golive are discontinued, and i've never actually seen anyone use them... last time i touched dreamweaver was 10+ years ago).
|
Again, it's a design issue more than anything else. TvT is/was one of the deepest match-ups in SC2, providing each player with a massive variety of options and styles. Terran was, by far, the best designed faction of that game, though. Contrast that with protoss mirrors, and then consider how well protoss were designed compared to terran.
Obviously it's still going to be harder to design around mirror matches, but if that's something Relic has had in mind all along, it could still work out if they're wary of what they're doing. And according from what I've heard from people that tried the alpha, they didn't experience any problems with the mirrors contra asymmetrical matches. Thus, I'm optimistic, though still open to removing mirrors if they turn out to be crap/too much work.
you made no point at all in those two paragraphs, at least none that would fit the part that you were quoting.
it's not a "design issue" if you nerf one unit, because it is too OP in one matchup, and thereby mess up all other matchups... it's not a design issue, unless you call mirror matches a design issue.
also (and i have to admit, i was never really good at it), if i remember TvT in SC2 correctly, if both players made it to mid game, the player with more vikings won like 90% of the time. |
"Applied knowledge of HTML, XHTML, CSS, RSS
Applied knowledge of current commercial web development software packages such as, Front Page, Dreamweaver, Adobe GoLive
Web project management experience"
to properly fill all these roles this poor guy will have no time to actually play the game.
or even sample all sorts of different games to keep on top of the latest developments in the industry.
sounds to me like HR just rolled 2 jobs into 1.
lolwut?!
the requirements list for a paperboy is longer/more extensive than that... |
Now without mirror matches, these players are pretty safe, focusing on the single (most) imbalanced faction, staying there on the giving end.
Mirror match will not allow that, as they WILL ba matched against the very same faction, with the very same cheese. Time to try the recivieng end, fellas, no more safe spots.
no, mirror matches just allows them to bring the hurt to other unsuspecting players of the same faction ;-)
so, according to your logic, at some point everybody will play said faction and said strategy.
i advise everybody who hasn't done so already, go back and read all posts in this thread. you'd be able to see how divided the community is about mirror matchups, and also, how pretty much all arguments for and against mirrors have been discussed in excess, over and over again. |
afaik, mirrors were available for vCoH beta. also, thread now has 20 pages, i guess pretty much everything has been said already. |
if, by march, we have neither beta, nor any word on aynthing, than i'd actually tend to agree with you. |
in CoHO, army items (intel bulletins) were displayed both in the loading screen (all of them) and when you clicked the appropriate unit it displayed all army items for this particular unit. also, units that were affected by army items had a frame around their health bar, so they were easily recognizable as being "enhanced".
Watch this to see how it worked in CoHO |
Thread: Ben10 Feb 2013, 02:23 AM
|
WarZ != DayZ...
WarZ is a DayZ clone, that simply beat DayZ to release...
doesn't mean that the DayZ final will not be riddled with cheaters either, once it's released ;-) |
BartonPenisLover
lol, that one is actually pretty funny :-) |