definitely A... in B, it usually also covers the sight of which base buildings have been built already.... i always hate that, when i join a game and can't tell which tiers he has up -.-
it also blocks sight of the abilities (and, more importantly their cooldowns)... which can be irritating sometimes... you watch someone play "why doesn't he sticky that AC?" --> no stickies researched? maybe threw a nade earlier and sticky on cooldown? can't tell with B
the only thing A blocks is the doctrine, but you can usually tell from the abilities that have been unlocked....
The very opposite is true for the first part as the revenues for a fixed price game will have an early peak and decline in time, whereas the revenues for the alternative will reach its peak in a later stage, but remains somewhat stable, just like you stated.
sry, i was unclear... what i meant with that is, that often f2p games already rake in rather huge profits even in beta phases (remember how CoHO accepted money in beta?)... of course, with pre-order sales.... ;-)
HR did a poor job on this posting... end of story.
as i said: only thing strange is the programs they expect you to be accustomed with... but since it says "applied knowledge" and "5 years of experience"... even that is not that strange.
it is very evident that you don't have the faintest clue what you are talking about. end of story.
free to p(l)ay games and conventional old style pay up front games both have a market. problem is, when you charge 50 bucks for a game and don't sell enough copies, you're basically fucked. you invested a few years of manpower and probably a nice 9-digit sum on that game and didn't even break even. with f2p games, the risk is lower... you get money as you go, it's far easier to assess interest in the game and potential revenue... RoI is earlier and usually longer.