Carlsen is currently handing Anand his ass on a platter. Having two wins after four games(one of them a black win) is the equivalent of writing "LOL" with barbed wire in your opponents base in CoH.
Chess has also completely exploded in Norway the last few weeks, unsurprisingly.
After about 3 weeks of KOF13, and the conclusion that this is one of my absolute favorite fighters, I want to find a team that my current take on the different chars that I actually like are more or less like this:
King - Probably my favorite chracter thus far. Her zoning game is one of the best in the game, combined with great mobility, amazing normals and a lot of other goodness to just frustrate people into oblivion. She's my favored point character for sure.
Claw Iori - I really want to use him properly. And I think I'll do okay with him once I get used to actually hyperhopping with him to compensate for his shitty walking speed(his hops are kinda meh). He does so much damage so easily, and has a great set of normals on top of that. He can't zone for shit, but whatever.
EX Kyo - Ugh rekka-characters. I really like him otherwise, but ugh rekka-characters.
Andy - The first time I used him in an actual game, I wrecked IKF's entire team with him alone, which grants him my seal of approval. I might move away from him later, but he's a great starting character and really fun to use.
Billy - "I POKE YOU WITH A STICK AND AM PROBABLY THE BEST STARTING CHARACTER IN A FIGHTING GAME EVER, SINCE I'M 99% NORMALS AND SPACE CONTROL WHILE STILL BEING A RUSHDOWN-CHARACTER". He's also a great character for frustrating people into making mistakes that you can punish, which suits me well.
Kensou - Gets free pressure once he's fullscreen, due to his great fireball, and he can convert knockdowns into more pressure. Plus, his hit-confirms are easy, and he'll do at least 350 damage if he gets a grab on you in the corner and has either meter or drive. His mid-range game kind of blows, but whatever. He's fun. I just don't think he'll fit my current team, considering King is going to be on point no matter what.
Daimon - I don't really like grapplers. I still kind of like Daimon. He's.. well, pretty cool.
Clark - See Daimon.
Ralf - He's fairly slow, and has to work really hard for his offense, but does really good damage and has some great frametraps and normals.
Kula - If her j.CD didn't suck so much I'd use this girl for sure. Her other stuff is also interesting.
Takuma - I might experiment a bit with this dude. I can't do his BnB reliably(need more practice D: ), but when I get that properly down, I might decide to give him a proper shot.
Ryo - Needs more testing, but his combos and space control feels good.
Hwa - See Takuma, except I can actually do Hwa combos reliably.
Robert - Again, see Takuma. He's basically that, with easier combos, worse damage and a proper zoning game(including an uppercut).
Terry - Also another maaaaaybe. His combos are fairly easy and his zoning is great, I'm just not sure how much I actually like his normals and playstyle. More testing required.
The fact that certain olds maps haven't been included is actually the very reason I've hardly played any CoH2 at all. I'm very happy to see old maps return.
Remember this?
Take the nostalgia goggles off, CoH1 had some horrible RNG involved as well.
As much as I hate RNG and think it should either be removed or replaced with pseudo-RNG(less frustrating when the gods of RNG decides that they don't like you), claiming that it's a problem for the competitive part of the game is just wrong. The way to judge how competitive a game is if whether or not the same players consistently do well in a tournament setting, and as Inverse pointed out, that was definitely the case with CoH1.