Profile of CookiezNcreem
General Information
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Post History of CookiezNcreem
Thread: Coh2 responsive menus fix (Nvidia)10 Feb 2016, 00:39 AM
dis werks In: Lobby |
Thread: TNTL Week 1 Recap10 Feb 2016, 00:18 AM
Replays? all replays are uploaded by the winning team captains here under Top Notch Teams League subforum: http://www.vet3events.com/forums In: News |
Thread: Requesting updated guide to deal with the new OKW.9 Feb 2016, 01:23 AM
What about Vanilla commanders of USF? armor and infantry are very good too |
Thread: Requesting updated guide to deal with the new OKW.5 Feb 2016, 20:17 PM
Oh I'm not like assaulting your strat or anything I'm just talking. Just strat talk. @AVA can you link a replay? |
Thread: Requesting updated guide to deal with the new OKW.5 Feb 2016, 17:52 PM
Imo, M20 is out of the meta because of the volkspamshrekfest into Luch, too much micro and little reward vs a no zero braining micro faction. Going M20 is an invitation to build T2 OKW and fast Luch. If the M20 forces a puma and luchs, then they wont have real healing unless you were feeding his sturmpios vet for medkits which of course, would be cutting into their shrek budget. Which means you should cut down volks like its nothing for a good chunk of time as long as you get captain out in time to force off mech reg vehicles. The m20 is also a free zooka, combine that with a vet 1 rifle squad nearby and thats all you need vs mech regiment until your captain comes. And once you do that its gg unless they play stupid well, or you play bad, because they will then have nothing but volks and callin inf vs (insert stronk weapon here) rifles. so , pretty doable if you get that quick push with the m20. |
Thread: Anyone wanna give a coh1 amer player some tips?5 Feb 2016, 17:32 PM
Also to answer your "what changed" question OP, God is right I DIDNT play coh1 ONLINE but I do know the units from coh1 and I also have google to confirm the things I may not know so I can tell you these big points: The T0 engineers you know from coh1 are basically the assault engineers in coh2 USF's armor company, +1 man in the squad. They plant mines, strew wire, all that cool stuff. The main change between coh1 and coh2 though is they cant fire their flamer on the move and they can melt really easily to focus fire 30 cal> 50 cal No real jeep either, the wc51 from Mechanized kind-of is a jeep but its alot more clunky and expensive usf has no standard mortar, only the pack howitzer and mortar halftrack in INFANTRY company commander USF has no sniper, they have pathfinders in Airborne company, which have a "chance" to snipe individual models when they fall below a certain health threshold.. But all that is complicated nonsense because you shouldnt ever pick airborne in the first place if you like winning. USF still has an m10 but its in Armor company I think thats all the major changes between coh1 and coh2 usf, but if you want to look at most of them yourself with like more in-depth analysis on stuff like what units are new in coh2, check these https://www.coh2.org/guides/18795/u-s-forces-unit-guide https://www.coh2.org/guides/19066/u-s-forces-commanders |
Thread: Anyone wanna give a coh1 amer player some tips?5 Feb 2016, 17:19 PM
how do i take out MG's in buildings early on? At lower levels, as in 250-1000 you can definitely use assault engineers. Just be clever about it, use shot blockers to get close, use bait squads, etcetera. Armor is a great doctrine, i used it a ton in 2v2 and 1v1 before the calliope came and saved the day. You don't need captain or LT to buy ass engies flamers, just buy them when you have 60 muni for a flamer, otherwise it'll be quite a useless squad. Never buy them out the gate. as a pure flamer/ support squad after 3, 4 rifles, they're not bad at all. They can also lay cheap mines so the utility is real .the thing with a build like that though is you have to be really careful of manpower bleed cause your ambulance will be late as shit. You want to retreat with 4 models left in your engagements, never hang around if you're gonna go 4 rifle ass engie. Buts it's worth because your push power even without vehicles and smoke will be insanely good, especially vs Ostheer. It's weaker vs OKW but the again you don't really need ass engies vs OKW. No need to give out blowjobs to random people on the Internet either, that's how you catch nasty stuff sorry, I must've skipped over this thread somehow. |
Thread: Cruzz's The More You Know5 Feb 2016, 10:53 AM
i was wrong abotu slot items, they count as hardpoint 1 too so all weapons cons pick up should get le 3% accuracy In: COH2 Gameplay |
Thread: Cruzz's The More You Know5 Feb 2016, 00:07 AM
It only replaces the original hard point weapon for select models, so you would still have mosins in hard point 1 for 3 models, then PPSH just jumps in hard point 1 for the other 3 models. So yes it would apply to both mosins and PPSH, for that particular 3% accuracy bulletin at least. Things like that may vary. I can look up any others if you want, just ask In: COH2 Gameplay |
Thread: Cruzz's The More You Know4 Feb 2016, 21:05 PM
its applied to whatever weapon is in hardpoint 1. the PPSH upgrade removes the mosin nagant from hardpoint 1, and replaces it with PPSH smgs, so yes it would work for PPSHs. however, The PTRS upgrade applies to the squad as a slot item, not a hard point change. To my knowledge slot weapons are not considered the same as hard point weapons, as slot weapons are the ones that drop, etc. so it shouldn't apply to the ptrs. In: COH2 Gameplay |
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Latest replays uploaded by CookiezNcreem
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VSLooney ★ NorthWeapon ★ CookiezNcreem ★ comm_ash ★(◣╬◢) wyhnowork (◣╬◢) John1986 (◣╬◢) A Blue Nosed Gopher (◣╬◢) Cracknig#FREEDOMPAINTRAINby: CookiezNcreem map: Steppes19-3,658
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VS⍟USF⍟QueenRatchet123 CookiezNcreem ★ comm_ash ★ NorthWeapon ✪~TAB~72ebel_9 NUFFFYYY ~TAB~ Choccy Starfish ~TAB~ PuppetmasterUSF Allstars vs TABby: CookiezNcreem map: Essen Steelworks3-1,874
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