You are right about LT t2. My indecisiveness on a doctrine made that a poor choice. The AT and Stuart could have come in handy...
I hope I have a replay I forgot to save it last night..
Yeah there's a lot of thing that go into doctrine choice. I'm on mobile right now so I can't send you a descriptive wall of text but I will later today
Few thing I can say is Stuart is poopoo right now. And i wouldn't get it.
Infantry company also isn't neccessary against most ostheer players, airborne LT with AT gun drop is good against Ostherr callin stall meta.
Infanfrrt mainly good against Okw
4 rifles, ambu, nades, captain and at guns. with m1919s . Time on target and priest(only after getting 2 tanks from major) to destroy fortified strongpoints and HQs.
If you go infantry company go captain since you won't need AI from the lieutenant.
I'll break down your replays later today if someone else hasn't already. I think turbo means you need to actually upload the replay and not s YouTube video
You CANNOT HAVE a ton of rifles(3-4),a blob of paras, a forward ambulance, bars, smoke, AA HT, whatever, and expect to be ahead of the ost on in such a way that they are helpless and have no counter.
That's impossible. Grenadiers do NOT get stomped by rifles as badly as you're putting it, especially with an MG supporting, so no we don't play the same game.
Please post a replay or watch your own so someone can help you, or my god actually play the game and get better.
I'm not a fanboy. I told you I agree with those units being underpowered. I want the ost competitive and rewarding good combined arms. Not some easy mode bs.
Senseless Crying and trolling this forum is not going to get you anywhere, and until you start posting sense and showing me you have decent reading comprehension I'm done arguing with you, and if I see another tear post from you lets just say I won't see any more of your posts after that.
Lol please call me dad you don't know how hard schewer is to counter you only play okw at top 200 level and know what it's like to have your HQ countered by good players and smart tactics Noobbbb biasssss Kappa
The Schaefer doesn't need to be nerfed but the units protecting it need to be nerfed into the next dimension.
Pios are less cost effective than both sov and american engies.And more costly to reinforce.Too much actually at 25 mp.And soviet mine is best by far,i think no one diagrees on that/Combined with ost's muni starvation and stupid s-mine signboard. You excuse away every thing I explain to you...pios Engineers who cares they all do the same thing. And s mines are for area denial and flank protection
Not only can grens be massacred in close range maps,they also lose to rifles at all ranges and also have trouble against mass conspam with shocks.Helpless lategame even with vet against paras/1919. they don't lose to rifles that horribly until double bars come out.If the rifles try to close in, they lose, if they stay at long range, they lose,at mid range rifles take decent casualties and usually cannot afford to fight another battle. A close range rifles do stomp grens. Get an MG42 to prevent that, or veto city maps like every normal ostheer player would.
****tears****
And ur excuse was cheap and lame.So 340 mp and 120 muni DESERVES to be 1 shotted?And most importantly what abt its AI?U said it urself its only good for conscripts and unupgraded rifles..thats fair.Lol.It deserves buff to give ost chance against enemy elite infantry.
I told you why pgrens are fragile. You ignore that and say it's cheap and lame that you can't blob a 240 ALPHA DAMAGE Infantry squad, because when they USED to not be so fragile they were OP. I told you to use them in a supportive role, not like folks. If pgrens could just ignore the combined arms rule of Ost, they'd be OP. As proven by earlier versions of coh2. That's why ost doesn't have good elite infantry, it's not some huge oversight. It's their design,
How will u fix blob?Is there slightest indication relic will make blob change?
I never insist on overbuffing ost - changes to tech costs,pzgren survivability,mg42 formation and small suppression,pzwerfer and lefh damage,222 survivability with cost,sniper survivability.All the above are absolutely valid requests and won't 'overbuff' ost at all. I
I told you what units are good and useful which was about half of them,, including that amazing tier 1 from ost. I told you why A certain unit or tier was underperforming, and it was like you didn't read it.
search a fix for blobs thread, many include things like reducing nade range when suppressed, debuff on grouped units, more received accuracy in general towards mobbed infantry,MG buffs have been suggested and I told you many times in this thread why that wouldn't work..
Yeah I always shift-queue this order but sometimes you are halfway repaired (having given the order 10 seconds ago) somewhere not even that close to the frontlines and something like a Falshirmjaeger squad spawns next to the vehicle.
Even though you are really on top of your micro and hover over the tank immediately you must still wait 3 seconds while your crew gets melted since it's repairing.
Its so you can get out and queue repair and then jump back in with one 3-4 sec glance. just hold shift and keep clicking till the repair symbol goes away and theyll get back in for you
Sigh. I didnt say the pak was OP. Its just a good AT gun.
Pak40 being good isnt a meme. It has high ROF,high penentration without an ability,and a great vet ability along with better MGs to screen it,whether you see that or dont see it. Thats a fact. no other faction comes close to this besides soviets.
Pios,engys,and RE's are cheap(30-40 mp is not that huge of a difference) They (Pios)have good mines,they are decent up close if not being focused down. The soviet engineer is a close third,and only because tellers are better than TM35s in the anti tank role,and S mines are very easy to lay down in bunches if you desire to do so by cancelling.
Grens have a panzer faust which is always nice,and a rifle grenade that can shoot over shotblockers from a mile away and wipe squads regularly. They also have an LMG,and build bunkers. the only thing they cant do is dominate on close range maps.
Again, show me an Mg42 thats supported that gets owned by one squad. Show me. We've already seen what happens to an unsupported MG in this game. It Dies. it should die. MGs shouldnt operate alone. Simple as that. Argue it all you want.
The mortar is cheap,it fires fast,its accurate,and it forces people to stay out of buildings. Two of them is very good fire support.
Going AA HT is a balls deep move,at least in 1v1. You're sacrificing any real AT for an attempt at crippling the ost so bad they cant come back. Guess what,that rarely happens in high skill usf ost matchups because the AA HT literally requires one pak(or hell a well placed teller) to counter. The Pak comes at the same time as AA HT,thanks to all the tears from when WFA first came out,and you can have a 251 halftrack before this.
Id love to see you drive an aa ht in back asswards trying to finish off a 251,while the nearby grens with fausts taht take half the health, and shortly arriving pak takes good care of your 60 FUEL INVESTMENT. 85 if you count nades,and evne more resources if we're talking para/bar/etc spam.
Guess what happens when you lose the AAHT too early? you lose. a P4 will be base raping you before you have enough fuel for anything to counter it,because it has no m20 mines to fear,you wouldnt know that though. You wouldnt know that going AA HT evens the tech costs considerably in osts favor if you can counter it. Too busy crying.
I told you why pgrens are fragile and you still complain. What do you want there exactly? If you use pgrens with caution,inside of buildings and in support position instead of using them like volks you'd be amazed at how good they are at their combined arms job.
I struggle with blobbers and soviet callins when im playin' ost. I told you how that could be fixed. If you insist on overbuffing ost then okay I cant stop you from thinking that,I cant change your mind,but i will be thankful that you arent balance devs.
This game was full of epic moments,and actually,some of my proudest moments in gaming since it was my first gaming tournament win (of many )
I think my JP4 killed 5-6 ambulances from HoneyNut Cheerio, and my Jp4 got vet 5,and killed like 5-7 shermans...along with me building a 30 min flak HT that ended up paying off and getting to vet 4. Also had multiple epic scavenge arty that game.