Ostheer has the best T1 in the game.
Pios are good,second only to sturms.
Grens are good and scale well,plenty of utility.
MG42 is good,and will be awesome once again once blobs are nerfed
Mortar is best mortar in the game,put two of them together and they're every bit as good as a 120mm except range.
Sniper is questionable,I agree with you
PROBLEM THOUGH,is if you play too heavy Tier 1 then you're raped by AA HT or well played M20. so fix tech costs. dont buff anything here or you make ostheer OP. you see?
Pak is best AT gun in the game
Halftrack is early arriving and good against USF light vehicle play becasue it allows you to continue fighting and consolidate your forces instead of retreating and giving up map. If he goes LT he cant destroy a supported HT without suiciding his M20,which is a huge blow and a free zooka for you. a well played halftrack will ultimately win the game because the USF player cant force you off.
Pgrens have the best infantry AT alpha strike in the game,240 damage is almost half the damage of a sherman.,and to compensate they are weak and will explode in one hit alot. Balanced. Or we have the old Pgren blob days that you conviently forget.
Pgrens are good against conscripts and unupgraded rifles.
221/222 I agreed is awful in comparison to m20 and M3.
T3 as a whole is full of very decent units overshadowed by call in meta and Jackson is a bit over the top WHICH I HAVE SAID,NEEDS less damage but more pen. I agree with you on this
T4 Is good if you can get there, but why do that when you have a tiger for way cheaper. Call in meta. Game Mechanic issue.
Otherwise,again,ostheer is solid...you cant debate that. Seriously just get a grip and work through it till the patch comes.
***I gave you your answer personally,and of course other people beat me to it multiple times because you're horribly wrong about ostheer.
Theyre in a good spot minus tech costs(including soviet call in spam) and blobbers. I dont know what else to tell you.
Wrong.Pios are overpriced.
All 4 ost units together are laughed and raped by rifles,and will be hard pressed vs well microed conspam.
There is no TOO heavy T1.American light vehicle arrives before pak typically.U spends hundreds of useless manpower typically to get one unit that wil be no help vs enemy inf and suspect to being taken.American rifles meanwhile already pushing hard,get free officer unit reinforcement this combined with fast vehicle reinforcement=all territory gone.50% matches will end here.Blobs will never be nerfed,if they were i wouldn't be asking for mg42 buff.
Halftrack can be charged and destroyed by rifles,i've seen shocks charging it.m20 bazooka easy kill if u try to stop over the map harassment.It'll just plain lose badly to halftrack with quad guns.usf FREE unit always outnumber ost.I'm breaking my back getting each squad and saving muni for precious LMG and healing bunker.Out comes free 5 officer with bar and thompson,as if bad teching wasn't enough.
120 MUNI and 340 mp vaporized in 1 shot-balanced.My advanced infantry sued for battling conscripts and unupgraded rifles,and shocks,paras,1919,obers..i guess ostheer gets the shaft everytime right?Balanced.You basically leave ost defesneless against latgegame blobs -they can do nothing vs para/1919 blob.
Grens 5 man,i agree might be over the top,don't see why pzgrens can't be with massive price,they can't be spamed as long as they keep same DPS.Would not lose so horribly lategame in AI .Pzgrens just suck cost effective and u will NEVER EVER see them in a competitive match without shrecks as stopgap AT.
Its more than just tech costs.Blobbers has to be response to that-because there is no indication of blob nerf..and almost everyone blobs.Units of ost that are not fine and u can't wish away -
1.Sniper-survivability issue
2.Mg42 - Unreliability issue(mix of survivability,unreliable suppression performance)
3.222 halftrack - Surviavbility issue.Dmg needs to kill snipers consistently at least,which pathetically it doesn't.
4.Pzgrens -Survivability issue.
5.Stug - Good for nothing,neither here nor there.Lack of defined role issue.
6.Panzer 4 - Meta issue.Nothing wrong with unit,but outclassed by call-in and jackson meta.Can't be fixed by changes to unit itself,so not realy a issue in this context.
7.Brummbarr - Accessibility and unit price.
8.Panzerwerfer -Damage and accesibility problem.
(panther accesibility problem admittedly can be fixed with tech costs reduction)
Thus u see even aside tech costs half the unit roster has problems.