Pios,engys,and RE's are cheap(30-40 mp is not that huge of a difference) They (Pios)have good mines,they are decent up close if not being focused down. The soviet engineer is a close third,and only because tellers are better than TM35s in the anti tank role,and S mines are very easy to lay down in bunches if you desire to do so by cancelling.
Grens have a panzer faust which is always nice,and a rifle grenade that can shoot over shotblockers from a mile away and wipe squads regularly. They also have an LMG,and build bunkers. the only thing they cant do is dominate on close range maps.
Again, show me an Mg42 thats supported that gets owned by one squad. Show me. We've already seen what happens to an unsupported MG in this game. It Dies. it should die. MGs shouldnt operate alone. Simple as that. Argue it all you want.
The mortar is cheap,it fires fast,its accurate,and it forces people to stay out of buildings. Two of them is very good fire support.
Going AA HT is a balls deep move,at least in 1v1. You're sacrificing any real AT for an attempt at crippling the ost so bad they cant come back. Guess what,that rarely happens in high skill usf ost matchups because the AA HT literally requires one pak(or hell a well placed teller) to counter. The Pak comes at the same time as AA HT,thanks to all the tears from when WFA first came out,and you can have a 251 halftrack before this.
Id love to see you drive an aa ht in back asswards trying to finish off a 251,while the nearby grens with fausts taht take half the health, and shortly arriving pak takes good care of your 60 FUEL INVESTMENT. 85 if you count nades,and evne more resources if we're talking para/bar/etc spam.
Guess what happens when you lose the AAHT too early? you lose. a P4 will be base raping you before you have enough fuel for anything to counter it,because it has no m20 mines to fear,you wouldnt know that though. You wouldnt know that going AA HT evens the tech costs considerably in osts favor if you can counter it. Too busy crying.
I told you why pgrens are fragile and you still complain. What do you want there exactly? If you use pgrens with caution,inside of buildings and in support position instead of using them like volks you'd be amazed at how good they are at their combined arms job.
I struggle with blobbers and soviet callins when im playin' ost. I told you how that could be fixed. If you insist on overbuffing ost then okay I cant stop you from thinking that,I cant change your mind,but i will be thankful that you arent balance devs.
Pios are less cost effective than both sov and american engies.And more costly to reinforce.Too much actually at 25 mp.And soviet mine is best by far,i think no one diagrees on that/Combined with ost's muni starvation and stupid s-mine signboard.
Not only can grens be massacred in close range maps,they also lose to rifles at all ranges and also have trouble against mass conspam with shocks.Helpless lategame even with vet against paras/1919.
I will ask wehr players to show you then.I'm not currently playing the game,but have seen this so many time.Smoke and rush(grens don't have dps to prevent),just pure a-move DPS of LMG blob,or suppressed nade....any of these 3 will work easy to overrun popcornsprayer even if supported.Seen it happen so many times.
Mortar is good.Sov mortar isn't bad either,neither is american pack howie.Wehr indirect fire ends at mortar.
Nope AA halftrack is a solid choice if not M20.Its 50% game winner by default against ost.It just gives u so much map control its worth fuel cost.In any case ost is hampered by tech ,it will have no field presence at all if trying to rush p4.Pak can keep it at bay with skillful positioning,not kill it anymore after nerf if us player has micro.Then he goes to other part of map and terrorizes.Total map control gone.Also hope that pak isn't overrun by rifle blob which also outnumbers you due to free units and teching.Talking about high level matchups ,lol we saw the reality of that.Not only ost had miserable win percentage of all.No one picked ostheer first because they knew opponent would naturally pick usf and it would be autoloss.They won't admit in open,but in tourney truth comes out about ground realities.Ur the one crying to keep things as they are and easywin for usf,i only want balanced usf vs ost matchup.
And ur excuse was cheap and lame.So 340 mp and 120 muni DESERVES to be 1 shotted?And most importantly what abt its AI?U said it urself its only good for conscripts and unupgraded rifles..thats fair.Lol.It deserves buff to give ost chance against enemy elite infantry.
How will u fix blob?Is there slightest indication relic will make blob change?
I never insist on overbuffing ost - changes to tech costs,pzgren survivability,mg42 formation and small suppression,pzwerfer and lefh damage,222 survivability with cost,sniper survivability.All the above are absolutely valid requests and won't 'overbuff' ost at all.