Not necessarely, I love seeig all these "OP" screams beating themselves with their own arguments. Something's wrong with OKW no doubt but it's not like you guys put it. Math fails sometimes in this game.
Did someone make a mode like this? Like increasing OKW tech costs, giving OKW 100% fuel while nerfing KT, walking stuka, Panzer 2, making Obers pay for upgrade, and increase volks' cost?
That would be an interesting experiment.
I dont think they are that far off either TBH. But they are off in alot of areas. So alot of areas are called out as being off. A hit to a couple of the Areas is all that is needed. Either a nerf to Ober/Shreks so that they cant support a Panther/Luchs so well or a nerf to Panther/Luchs so that they cant support Ober/Shreks so well.
The synergy between those four units is too high or the timing is off or both. What counters Ober/Shreks gets hard countered by the Panther at least for USF. It would be easy to punish infantry with say a Dozer or a couple of HE shermans if the Panther didnt arrive at the same time or shortly afterwards.
Else Rifles would have an easier time dealing with Volks/Obers before the Panther/Luchs arrived.
KT I cant comment on as its a team game problem that I dont play. If I see a KT I lost long before that.