Anyone else notice the red tails on the American Aircraft?
http://en.wikipedia.org/wiki/Tuskegee_Airmen
Profile of JHeartless
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The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: Standalone America + Germany DLC28 Mar 2014, 17:53 PM
In: COH2 Gameplay |
Thread: A couple of post-patch balance issues/suggests28 Mar 2014, 15:56 PM
I agree. But I woudnt hazard a Percentage of the player base. In: COH2 Balance |
Thread: How the new Patch changed the flow and feel of the game.28 Mar 2014, 14:37 PM
I'm sorry, but when you all (I hate calling you fanboys I hate that word)let's say soviet faction sympathizers will be happy with a patch? When the soviet buffs will be so obvious that they'll hit you in the eye? That was before the 25 march patch. I think is not right just for a faction to try to adapt adapt and adapt again. Yes it is easyer for german faction players to adapt to these last changes, because they were forced to play that way by soviet spam and crazy walking-around-shooting -everything playing style. When each side has a clear advantage to be leveraged at some stage of the game or neither do. Simple. Soviet right now have no advantage early game and are disadvantaged late game. And are also less flexible due to faction design and tech cost. If relic wants Mirrors fine. Make them equal in all things. In: COH2 Gameplay |
Thread: A couple of post-patch balance issues/suggests28 Mar 2014, 14:24 PM
Where are you getting those numbers from? I would wager you just pulled them out of thin air. I would probably say that 90% of German Biased players like this patch. I am sure thats closer to the truth than 90% of ALL players. In: COH2 Balance |
Thread: How the new Patch changed the flow and feel of the game.28 Mar 2014, 13:38 PM
No balance would mean that Soviets have no advantage early game and Germans have no advantage mid to late game. Currently Germans enjoy their advantage while the Soviets lost theirs. Plain and simple. Cruzz is correct. Soviets we known for what? Superior infantry and an early game advantage. Thats gone now. Soviets had inferior support teams that need to get close to the front but were hard to kill. Now they arent hard at all to kill need to get close to the front and yet receive no other kind of buff. There was one single nerf to Ostheer and that was reduction to armor of Grens and Pgrens. Everything else was a buff. Everything. If you call that balance you are smoking some good shit my friend. In: COH2 Gameplay |
Thread: How the new Patch changed the flow and feel of the game.27 Mar 2014, 23:08 PM
Game gained some depth at the cost of the Soviet Early game Advantage. While nothing is done to the Ost late game advantage. I like the changes in lethality but not the rebalancing of units. It is harder then ever to have early game map control before the real late game thrashing begins. I think changes are needed for Soviet support teams to help them dislodge Ostheers turtle. Staying in sandbags is suicide for Conscripts if a Mortor is present. Ost doesnt suffer from the same fate. Also as noted failed assaults are much less forgiving now and when you rely on them being the aggresive focused faction then you are at a distinct disadvantage. In: COH2 Gameplay |
Thread: The most Insane game i ever played27 Mar 2014, 22:26 PM
You gotta see this.. its pure mayhem... I dunno how many men died in the fighting at Langres.. But it was to many. GG even won despite skill plane spam. WP. In: Replays |
Thread: A couple of post-patch balance issues/suggests27 Mar 2014, 20:18 PM
I agree. I would also like to add that this has encouraged defensive play on both sides. With the increase of Small arms damage leveling out the Soviets advantage of having more men in their support teams. Increase lethality of Grenades has done so as well. This leaves the Soviets with inferior support teams capability and takes away their survivability or at least greatly reduces it. Further the increase in light vehicles puts that benefit clearly in Osts favor while the utility of the M3 has been diminished with no real gain. (Removal of the Sniper cheese but nothing given back) Historically the Soviets have been the offensive force early game while Ost has always had the advantage on Defense. The Soviets now have no clear offensive advantage. It could even be argued that they are at a disadvantage due to lack of assault style infantry early game. I feel that soviet support weapons could use a buff overall to compensate for the diminished value of their survivability combined with the forward operating requirement for them to be effective. In: COH2 Balance |
Thread: L2P thread of post-patched Soviet27 Mar 2014, 16:21 PM
I agree. I like it but the Soviets lack the tools to assault really. They have always lacked the tools to defend as well as Ost. So now they have no assault advantage, no defense advantage and well the late game is untouched. Now what? Fix Pios and tweak Soviet support weapons if we are meant to turtle. And make Penals good at something not just scripts with a better vet. In: COH2 Gameplay |
Thread: THE PROBLEM WITH THE COVER SYSTEM27 Mar 2014, 16:16 PM
I know I was only half serious. Just to illustrate the sillyness of the new infantry effectiveness. Ferrozoica seems to think that Cons arent meant to fight. In: COH2 Balance |
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