If you click "Attack Move" and then click a neutral entity (abandoned vehicle, decrewed weapon, ambient building), your vehicle will attack it until it's destroyed. It's must more efficient than Attack Ground as well since target accuracy is factored in and it treats it like it's firing at an enemy rather than blind-firing in an area. |
Agreed, the Kubel needs a Soft Lock, so it'll stay put and not turn to face enemies, only fire at what's in the arc. But if you give it an overriding order, it'll revert to normal behavior and move. |
Real-life wise, basically the same as running into a StuG, except much easier to kill
Also, nobody mentioned that the 234/4 was nicknamed the Pakwagen? Best nickname ever |
Looks interesting. Not sure what "tank_grenade" or "breakthrough_2" is, but I can give some insight to the others based on my messing around in Worldbuilder.
There is a Flame Half-Track listed under OKW's roster in WB, it appears as a regular Ostheer Flame Half-Track and appears to function the same way. Urban Assault Light Infantry appear to be 4 men with MP 40's. I don't recognize the model, initially I thought Obersoldaten or CoH1 Stormtroopers, but they are neither! Although they appear to be re-textured Panzergrenadiers. They're also equipped with Smoke Grenades and Panzerfausts.
Lastly the star of the doctrine, is a Command King Tiger. It does not appear to buff other units, but it has extra abilities like calling in an off-map Nebelwerfer Barrage, Mark Target, and "Command Mode", which deactivates all weapons but "the unit can now do crazy stuff" (literally what the description says). Not sure what said crazy stuff is, although it does increase LOS to that of a recon unit. |
Thread: Panther14 Jul 2014, 00:10 AM
A well kited tank will be pushed off by a reversing panther without ever landing a hit, map permitting.
Considering the Panther's accuracy at long range, it won't land any hits either |
I feel like Brachiaraidos is a blobber defending his practice, and lists "a well micored force" and "better play" as counters because those occasionally break his blobs. |
Thread: Panther13 Jul 2014, 21:46 PM
Well sorry I missed one line of notes a few patches ago.
I see what you're logic is now though, KV-1 is overpriced, so Panther must be overpriced too. I don't think that's fair, the two vehicles don't share any role in common, only both being overpriced for what they do. Both should be cost reduced. |
It's unsettling that Relic had such an alpha, then as soon as it was over discarded feedback and made changes nobody asked for. I heard balance was near perfect, then the game comes out and suddenly M15's and rifle blobs. |
Thread: Panther13 Jul 2014, 20:30 PM
Except that won't happen and you're going full retard knee jerk here.
And lets hypothetically assume something like this would happen.
It would still be better then KV-1 therefore would cost more then 150fu at least.
The KV-1 is just 120 Fuel though, the Panzer IV is 125, the T-34/85 is 130/140. Why does the Panther need such a price gap against the KV-1 in particular, if the T-34/85's price is only a marginal cost increase over the Panzer IV for significant performance increase? The Panther should be priced at around 145 and have it's gun accuracy at range fixed. |
But I noticed that it also turns like a tank, which makes no fucking sense.
I don't know how you've played this game so long without noticing that all vehicles turn on their axis. |