M36 jackson- 20% armor,15% penetration, -20% damage(200 from 240),price +10 fuel.(this feel will increase survivability and pen issues while also toning down its capability to 2-3 shot(or 1 shot when there are 2) midtier medium tanks from out of sight.)
Wolverine TD - Totally overshadowed by jackson.Camoflage(while static) ability at vet 2.Increase vet gain rate of base unit by 20%
Bulldozer tank - Not used.Replace with sherman upgun upgrade option.Should be an universal upgrade with a fuel cost.Increases penetration of sherman by 20%.Can no longer switch to anti HE shells but 110 fuel spammable anti tank sherman.Let armor company feel like armor.
Greyhound - Splash dmg reduced a bit to prevent multiple squad wipe.
Sherman firefly(on a allied co-ordination commander -representing how anglo-american allies fought together often)
- M36 would still be strong against Medium Tanks. I think the Jackson's gun should be remmodeled after after the Panther or old IS-2 guns.
- Personal opinion but I think the M10 should just get a sight increase like the Puma has, or passive vehicle detection of the same radius so it's not a scout unit but may still hunt tanks.
- This idea makes no sense, you want to replace all Shermans with Bulldozers that are better at AT?
- This change to the Greyhound does not solve the issues it faces.
- Sherman Fireflies were not used by the US Army.
Volksgrenadiers - Panzershreck -25% to -30% accuracy at long range.Shreck upgrade cost 80 muni from 90.
Jagdpanzer IV -From 130 fuel to 120 fuel,so panther is not automatic choice.
Flak emplacement cost - Main problem too easy to decrew due to 2 members.Either increase crew to 3 or decrease cost from 250 mp,10 fuel to 150 mp 10 fuel.
Emergency repair - Repairing critical dmg only for 20 secs is not worth it for 50 muni,as crit dmg is usually engine and won't have that much time.Either needs to be like t-34/85 repair or less cost - 25 muni.
Sdkfz221 armored car - HP from 200 to standard 340.Fix machine gun bug.Price from 210 mp and 15 fuel to 250 mp,20 fuel.
Stug III - Price increase to 320 mp 100 fuel.Penetration increase 15%.Vet1 camoflage replace Target weak point.
- This change to the Panzerschreck will not reduce spam or reliance.
- This change will not make the Jagdpanzer more viable, at 470MP it's still only 20 less than the far superior Panther.
- This won't help the Flak much, the crew need health buffs. Even though 80 is standard for all crews, the Flak crew is way too fragile.
- Emergency Repair costs 50 and does what Critical Repair does for 10. Reduce time to 5 seconds and cost to 15, increase abandonment chance. Alternatively, nerf Critical Repair and find a balance there.
- Really do not like the StuG nerf, especially since the new Jackson will still 2-shot it. It would be even less useful than before. StuG should gain health, AT ability, 60 range, and cost 100 fuel.
- Obersoldaten need reworked, maybe along the lines of a Vet 3 Grenadier squad with some extra bonuses, + gaining Vet 4 and Vet 5?
- Double M1919 LMG spam is still too strong against Wehrmacht.
Conscript - 1 DP LMG available for upgrade either fatre building t3 or t4,or universal upgrade from HQ..15% increased recieved accuracy when oorrah active.
Penals- -15% recieved accuracy combat survival package upgrade available after t3 or t4 built for 60 mp each.Should give better late game survivability.
T-34/76 - Vet 1 ability- 'Surround and overwhelm' - Penetration increased by 5% for every friendly tank nearby. Stacks upto 3 times for upto 15%.This will increase lategame viability.
IS-2 - 350 armor from 375 armor (in accordance with KT nerf).Mp from 640 to 600.
B-4- Vet 3 ability plus 50% dmg reduced to 20% dmg to prevent one shotting king tigers more or less.
- PPSh's would be better, though at range they should align with rifle DPS so they aren't a nerf. DP's I feel would be treading too much on the Grenadier's niche.
- Penals are fine imo, they are cheaper than Riflemen and have less damage over range, but more up close. They have 6 man squads with no accuracy penalty, making them more durable than most infantry including Conscripts.
- Personally I think this sounds less useful than Point Capture. 5-15% is relatively low on the T-34's already low penetration, at long range it will barely become equal to a Panzer IV.
- IS-2 is fine as-is imo, even with KT nerf.
- B-4 needs a rework, it's a big RNG canon that gives you a 1/10 chance to do massive damage, and if the RNG smiles upon you enough, you can do massive damage every shot, but must pay instead of pray.
- Surprised there was no mention of the SU-76 here.