Really? I wasn't aware that Riflemen were issued the MG34 that Obers get.
MG 34 doesn't have instant cover + suppression at the click of a button. Riflemen can beat Obers with this. |
The .50 is a perfectly viable MG piece. Sure, it has bugs, but as a USF player I am used to having units made unviable and broken because of those.
The issue with USF, since Relic thinks that they are a glasscannon faction that has to be micro-heavy as a result , is that you need to use your support weapons in a much more supported and deliberatly supported manner than any other faction does. USF mgs have less survivability than the mgs of any other faction (for obvious reasons), which forces you to play to your utmost to keep it alive.
The way Cookiez and I use our MGs is simple. We have RE squads spam Tank traps in wide "V's," then place mgs behind the furthest tank traps (with still enough range to hit VPs). This allows us to use the "closer" green cover to hold our rifle squads and RE squads, who spot for our mgs and tank the damage. It is these squads that also stop the point from being neutralized. Add 1 - 2 Pak Howies, and our little defense is finished.
With these tactics, you also need to micro constantly to avoid stukas and the like. But what else is new ? We have never lost a game without having bled the enemy VPs to below 150, and we typically lose because of a combination of bad RNG, shitty maps (Rhezev Ice on middle VP anyone?), or just general fatigue. Of course there is also the issue of dropping, but that is up to Relic.
Just remember that defense should only be a screen behind which to prepare offenses. Whilst one player holds the line, the other should be poking across the map.
Well shit, looks like I rambled about defenses in general, not the .50. Just use the .50 like a better Maxim. Rely on overlocking fields of fire and support to defend a position, and make use of it's fairly good suppression to make your infantry squads do shit lategame. Don't expect it to do what an MG42 can. The MG42 is ridiculously overperforming (same DPS as an M2 at long range, with higher suppression, lower cost, and incindiary rounds). The M2HB is merely performing.
I think I understand now. Nerf USF! |
The problem was that they are ridiculously micro heavy, for little reward.
The Light AT Mines could be fixed by allowing them to build like Wire or S-Mines. Either click + drag, or a set point that plops 'em all down. Additionally, give the Light AT Mines to Rear Echelons and give the Heavy AT Mines to Assault Engineers.
I'm not liking how Riflemen can have the best LMG in the game while laying the best AT mine in the game. |
And you believe the mines are free as well?
Does your potential BO include 4 muni caches to sustain the mines and dual LMG on every squad?
Or you're going to be real about it?
So we can safely gives the Riegel Mine unlock to Grenadiers, ja? |
And where will they get muni for it?
Defensive Stance is free, it won't drain you to abuse it. |
Axis get slap on the wrist, some buffs with unit spacing
Ah yes, because unit spacing only effects the axis factions right?
A good patch all around. The ML-20 nerf is much needed but unfortunately it doesn't seem the Rus Quad got a slight nerf.
Kyle already said the notes aren't final and the Quad is being looked at. |
Infantry Company Meta inbound! Now not only do Riflemen get the best LMG in the game and have the option for 2 of them, with instant cover and suppression anywhere at anytime. But now Riflemen can also lay the best mine in the game, even though they are core infantry. |
I say make Molotovs stock, make AT Grenade also include F1 Grenade, and add global upgrade for PPSh's. |
How about... make Relic feel responsible for what they said?
Relic says the T-34/76 was meant to have superior AI to the Panzer IV, yet it's inferior in every single way. |
A t0 at gun for allies isn't that great of an idea. I mean Ostheer light vehicle play is non existent, so a direct counter to the 222 ready and available at t0 is a bit to much. I understand that OKW has this option, but we must be realistic and see that Axis face way more light armor than the Allies will face from the Axis. Especially with the brits coming.
The point of a T0 AT Gun is so that you have an AT Gun whether you take T1 or T2. |