oh man here we go again.....
the ISU-152 has 2 modes
High Explosive Shells
they damage infantry but not tanks
Armor Piercing Shells
they damage Tanks but not infantry
it has awful reload and has to change shells,for that its a MULTI PURPOSE ASSAULT GUN!
Exactly, it's a multi purpose assault gun. As opposed to the Elefant, which is a dedicated tank destroyer.
(only 40 Ostwinds were ever made, yet they appear so often)
I agree, they should have picked the more common Wirbelwind instead. And only because the most common Mobelwagen needed to set up, and thus could not fill the role of the Flakpanzer IV. |
Well, the africa corps could work out, italian cheap mainline infantry, supported by german mechanized elite units, some light and medium italian tanks and some german heavy support like panthers and tigers (not to mention the characteristic Flak 88).
Panthers weren't in Africa. |
Axis fanboy logic "why does this low 57mm cannon is equal to a 75mm axis one?"
meanwhile the Isu-152 with its BIG 152MM!!! cannon cant penetrate with AP shells panthers WHILE the panther with tis 75mm gun penetrates IS-2s and ISU-152s
cause reasons
'cause it's not a dedicated tank destroyer, that's a side role to it's primary function as an assault gun. |
Agree, Flamenade to Sturms please! |
Valiant Assault: due to the way it's set up, it acts as a 100munition sprint with very little (no) combat buffs.
It should give suppression resistance, increased rate-of-fire, decreased reload, decreased cooldown, and out-of-combat sprint (disabling in combat allows fire on the move).
It'd be very interesting to see a fixed Valiant Assault vs For The Motherland |
pak needs small nerf. As OH need nerf in form of not alowing them to skip T4.
Sovs adapting to germs whole game and its more difficult than vice versa cuz most of their units are stronger.
Brit AT Gun is identical to the Pak except it costs 40 manpower less and has 50% better accuracy.
How much should we nerf that? |
Wow, you can't use trenches? That should be changed...There was nothing better than the feelings of storming a trench with smoke and flames and taking it over.
What's even better is Ostheer doesn't have demo charges or satchel charges, so even if you clear it out, you can't destroy it very quickly. |
According to your theory it would also make no sense to collect fuel from an abandoned mortar/hmg, because you know, mortars are... mortars.
Those have metal and ammunition, you could argue that you trade them back to headquarters in exchange for a bit of fuel. Gliders on the other hand are wood and canvas, neither of which is particularly precious. |
What recent changes made USF bleed more? I must not be remembering something. I must be out of the loop, because I'm not even sure what you're talking about when you say non-doctrinal units got nerfed becasue of mysterious new doctrines.
Rifle vet mostly. The M2 is still broken unfortunately. |
First world problem isn't it?
Well USF is manpower starved, so I'd assume anything that would help them in that department would be useful, if it worked. |