ISU-152's ability to snipe infantry from behind a wall of AT I would say is more impactful as you stop all ability to capture territory and also can deny VPs for infantry daring to step on that. The JT and Elefant are more devastating to vehicles, but they can't lock out a VP or territory from infantry on their own and bleed the opponent of infantry.
And while I'm not responding too much, be assured we're keeping an eye on the posts passing through the threads.
I appreciate the response. Some additional thoughts for you and the team:
- Soviets rely on armor late game to counter vetted axis infantry. Having an Elephant or JT on the field sitting behind a defense shield negates their ability to operate, especially the ones that are good at AI, such as the T70 or T34. As such, I'd say that the Axis player could equally lockout territory by sitting and sniping with the Elephant or JT and using other armor or vetted infantry to hold points. Please consider applying a similar treatment to the Elephant or JT. Alternatively, perhaps something could be done to Axis infantry spacing?
- What role, if any, does the KV2 have in the game?
My perspective is from 3v3 and up.