Attention: Alex and other people discussing win loss ratios in this thread.
Profile of Napalm
General Information
Last Visit Time: 28 Dec 2021, 23:55 PM
Broadcast: https://www.twitch.tv/theangrybearstv
Steam: 76561197993726353
Nationality: Canada
Game Name: Napalm
Last Visit Time: 28 Dec 2021, 23:55 PM
Broadcast: https://www.twitch.tv/theangrybearstv
Steam: 76561197993726353
Nationality: Canada
Game Name: Napalm
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The views and opinions expressed in my posts and topics are solely those of the Napalm. These views and opinions do not necessarily represent those of Relic, the developers, The Angry Bears and/or any/all contributors to this site.
Post History of Napalm
Thread: Grenadiers - Not for the faint of micro25 Sep 2015, 18:10 PM
In: COH2 Balance |
Thread: Gunshot Sound Bug!25 Sep 2015, 17:42 PM
I think i've heard the gunshot sound in the new patch (on high settings), but it was much more quiter (like a "normal" gunshot) and sounded a little bit different/out of place. I'm fairly confident I still hear it but it nearly completely muted. Either that or I have brain damage caused by it. In: COH2 Bugs |
Thread: Grenadiers - Not for the faint of micro25 Sep 2015, 16:41 PM
Grens are too hard to micro... what? Every single unit with LMG's are completely effortless to micro. Again, forcing LMG on Gren's. Isn't that known as a crutch? But that isn't what this thread is about. Grens lack survivability when compared to the other front line infantry. This is what I'm trying to focus on. The game has changed drastically since late 2013 and I'm not entirely confident that 4 model front line infantry suit the game now. I know I've focused on the USF vs Ost side of things, but vs the UKF the same applies. 5 model infantry (when upgraded), all have the option for LMG's, and have the survivability to push. In: COH2 Balance |
Thread: Grenadiers - Not for the faint of micro25 Sep 2015, 16:18 PM
I hate squad wipes as much as everyone, but the reasoning given by Relic was the following: I agree with this logic, but any four man squad is going to have a greater likelihood of being squad wiped. In: COH2 Balance |
Thread: Grenadiers - Not for the faint of micro24 Sep 2015, 19:18 PM
This is exactly what I'm posing to the community. In: COH2 Balance |
Thread: Grenadiers - Not for the faint of micro24 Sep 2015, 19:18 PM
While I would love to see grens turned into a 5-man squad, this change would actually require a NERF to overall grenadier squad DPS to keep balance. Currently the only reason conscripts can beat grenadiers is because of the fact that they have more men. At close range, a grenadier model has higher DPS than conscript DPS by quite an amount. Increasing gren squad size to 5 and spreading the DPS across all the models will make it impossible for a 5-man conscript squad to win the fight (losses taken from closing). Even a 6-man squad would have considerable troubles. I agree with all of this. Mind if I put it in the opening post? In: COH2 Balance |
Thread: Grenadiers - Not for the faint of micro24 Sep 2015, 16:53 PM
The key word is LMG Gren. You are forcing a choice on a player. Does anybody remember the G43 upgrade? I thought not. In my opinion the LMG is a crutch that is more then likely being looked at elsewhere in balance land. In: COH2 Balance |
Thread: Grenadiers - Not for the faint of micro24 Sep 2015, 16:44 PM
Hello internet strangers, It's been a very long time since I've created a balance thread as I have been attempting to "get good" in 1 v 1's as Ostheer. My observation is that Grenadiers are overly micro intensive when compared to other front line infantry. In the past six months cover has changed, grenades have changed, the other factions front line infantry have changed but Gren's have remained a near constant. Oh, there was that minor correction two patches ago which hurt their performance. Simply put, given the direction the game has taken I feel the time is now for Gren's to have a 5th model. The damage should remain the same but this one change would at least make the unit more survivable and easier for the not-top-10 players to use. My frustration as of late has been the USF toss a grenade and retreat tactic. The timer on those nads are short which in my case leads to squad wiping, both in cover and out. An extra model may help ease this. Rawr Add on with something I should have spoken in more detail about. While I would love to see grens turned into a 5-man squad, this change would actually require a NERF to overall grenadier squad DPS to keep balance. Currently the only reason conscripts can beat grenadiers is because of the fact that they have more men. At close range, a grenadier model has higher DPS than conscript DPS by quite an amount. Increasing gren squad size to 5 and spreading the DPS across all the models will make it impossible for a 5-man conscript squad to win the fight (losses taken from closing). Even a 6-man squad would have considerable troubles. In: COH2 Balance |
Thread: September 24th Hotfix Patch Notes24 Sep 2015, 01:47 AM
Didn't come quick enough, didn't go far enough. *le sigh* In: Lobby |
Thread: #2 rank team vickers abuse23 Sep 2015, 17:58 PM
+1 on this. Poor showing of sportsmanship. In: Replays |
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Latest replays uploaded by Napalm
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VS~TAB~ Glendizzle ~TAB~ Napalm ~TAB~ Cabreza ~TAB~ Choccy Starfish[VR] Ranger [VR] @WhiskeyWC [VR] Krieger [VR] johnci131-1,678
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VS~TAB~ Father Christmas Bear ~TAB~ Beemer8 ~TAB~ dpfarce ~TAB~ maskedmonkey2IPL{Rycerz}Orku [Sturm Division] SneakyGnu [Sturm Division] WomBado [Sturm Division] niko-85TAB vs STURM DIVISIONby: Napalm map: Lienne Forest1-1,314
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VS~TAB~ Coaster ~TAB~ Beemer8 ~TAB~ Napalm ~TAB~ General Winterfeld[TATUZ] G.dot [TATUZ] Black Dynamite [TATUZ] About 37 Cops [TATUZ] Blue Semtex?Please Ignoreby: Napalm map: Lazenrath Ambush3-1,733
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VSJewish Sympathizer globalinfoweb Aljobe kyz31~TAB~ Napalm SS Aryan_masterrace_420yoloswag ~TAB~ Choccy Starfish RiffzBearritoStuka Close Air Support Cheeseby: Napalm map: Faceoff at Rostov1-1,641
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