Its called Elite training, you right click it on 222 and there you have it!
Profile of Napalm
General Information
Last Visit Time: 28 Dec 2021, 23:55 PM
Broadcast: https://www.twitch.tv/theangrybearstv
Steam: 76561197993726353
Nationality: Canada
Game Name: Napalm
Last Visit Time: 28 Dec 2021, 23:55 PM
Broadcast: https://www.twitch.tv/theangrybearstv
Steam: 76561197993726353
Nationality: Canada
Game Name: Napalm
Signature
The views and opinions expressed in my posts and topics are solely those of the Napalm. These views and opinions do not necessarily represent those of Relic, the developers, The Angry Bears and/or any/all contributors to this site.
Post History of Napalm
Thread: Call to action - Let's Be Awesome Together13 Feb 2014, 22:14 PM
In: Lobby |
Thread: Call to action - Let's Be Awesome Together13 Feb 2014, 19:59 PM
Time for some original content. In: Lobby |
Thread: Call to action - Let's Be Awesome Together13 Feb 2014, 17:54 PM
Hey Noun, I should note that the other DLC commanders have been over all, pretty good! Sure they don't have all the sparkles and lights of a King Tiger or group of T34's but they brought much needed flavor to the game. I feel banning all DLC commanders from competitions would be going to far. There are some creative juices at Relic still and I think their work needs to be recognized and distanced from the P2W commanders. I personally don't mind paying for these different flavors. Also, while I'm in the upbeat mood. The map modding community has contributed a significant amount of effort in creating dynamic content. I hope that in the future Relic will continue to support them by selecting the best of their maps and publishing them officially during patch cycles. In the leaked notes, it appears they are doing just that. This is a great example of good community engagement. People want to make maps for the chance to get published, Relic publishes map with recognition to the creator, more folks what to make maps, people come back into the game to play that new map and recommend it to friends. Its a cycle. How can this model be adopted else where? More community commanders? In: Lobby |
Thread: Call to action - Let's Be Awesome Together13 Feb 2014, 17:45 PM
I agree Kurt. Being a community manager he should be able to contact those responsible for such a decision and provide clarity to the community. Open and honest feedback, ya know? Something on the lines of a "Lessons learned from Soviet Industry and Elite Troops DLC" blog post that captures Relic's original intent of those commanders, what when wrong, and what they are doing the in future to prevent such issues would go a long way in distilling confidence into the community. Confidence would go a long way in our community recommending this game to others. In: Lobby |
Thread: Call to action - Let's Be Awesome Together13 Feb 2014, 17:40 PM
Just to be clear, it was Tommy who brought it up. I'm just pointing out the obvious silence in Nouns response. I do not believe this issue is up to Noun, I suspect it is a Relic/Sega business decision that is made in a meeting and passed down to the development staff via a memo. In: Lobby |
Thread: Call to action - Let's Be Awesome Together13 Feb 2014, 17:22 PM
The silence about the P2W commanders is deafening. There also needs to be more community engagement when it comes to the balancing process. As you can see in the various forums its a very passionate topic. There are many other games to learn from. One of the best, EVE Online. Whenever new content/balancing patch is going live CCP publishes it first on the OPEN test servers. The community gets time to give feedback. They also act as bug hunters, etc. After that period the patch is adjusted and goes live. In: Lobby |
Thread: Dshk 3813 Feb 2014, 16:49 PM
I'll be trying it out over the coming days in combination with Forward HQ. In theory, I see this commander still being useful but he has 2 heavily nerfed abilities, with no associated unit cost reduction. |
Thread: Soviet Industry needs to be nerfed.13 Feb 2014, 16:34 PM
Now if the 'balance' team could only apply the same CP logic Elite Troops training the world would be a much better place. In: COH2 Balance |
Thread: Nerf the Sturmovik13 Feb 2014, 16:31 PM
IL-2 Sturmovik Attack More than a 50% damage nerf. Nice. Another over nerf in the making here. In: COH2 Balance |
Thread: German Rifle/Bundle Grenades=Muni Waste13 Feb 2014, 16:28 PM
Such a good response. +1 In: COH2 Balance |
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Latest replays uploaded by Napalm
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VS~TAB~ Glendizzle ~TAB~ Napalm ~TAB~ Cabreza ~TAB~ Choccy Starfish[VR] Ranger [VR] @WhiskeyWC [VR] Krieger [VR] johnci131-1,677
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VS~TAB~ Father Christmas Bear ~TAB~ Beemer8 ~TAB~ dpfarce ~TAB~ maskedmonkey2IPL{Rycerz}Orku [Sturm Division] SneakyGnu [Sturm Division] WomBado [Sturm Division] niko-85TAB vs STURM DIVISIONby: Napalm map: Lienne Forest1-1,314
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VS~TAB~ Coaster ~TAB~ Beemer8 ~TAB~ Napalm ~TAB~ General Winterfeld[TATUZ] G.dot [TATUZ] Black Dynamite [TATUZ] About 37 Cops [TATUZ] Blue Semtex?Please Ignoreby: Napalm map: Lazenrath Ambush3-1,733
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VSJewish Sympathizer globalinfoweb Aljobe kyz31~TAB~ Napalm SS Aryan_masterrace_420yoloswag ~TAB~ Choccy Starfish RiffzBearritoStuka Close Air Support Cheeseby: Napalm map: Faceoff at Rostov1-1,641
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