Whats wrong with commanders?
EVERY crap is locked in a comander.even tanktraps.the game has just a few non doctrinal Standard Units but 100000 commander Units.This is just terrible.
I would love to see more non doctrinal Units and less commander Units.this would add much more variety and options to the game.
adding more commanders doesn t give you more Options or variety.only different.the amount of Units you have is alwaays the same: Standard Basic Units + 1 commander.nothing more.and there are already toooooo many commanders with too many commander Units.
Tank traps are doctrinal for obvious reasons. You can block off entire towns with them, which slows the game down. With CoH2's gameplay there's no real reason to have them either.
The reason that no new undoctrinal units are added is because it costs money, and they have to find a way to cover those costs, which is putting it in a commander. Why is it even terrible that there no new undoctrinal units? I don't see how it is terrible. And why is having too many commanders bad? I just do not get this mentality.
You and I know very well it's not gonna change anyway so there's no use complaining about it.