Volks should not have shrecks. Give the shreck upgrade to sturms. The shreck upgrade motivates players to blob with volks. Also the price of volks need to be little bit higher. 235 is just too low for a squad that become terminators one they hot 3+ veterancy. Or fix okw veterancy.
OKW as a whole army shows how incompetent Relic is at designing an army. OP bullshit units. It is spam and blob with okw. Just disgusting.
You just said their cost doesn't justify why they're so good, then mentioned the reason they're so good.
I was my intention to write the following:
Don't tell me that the high purchase and reinforcement cost justifies their firepower. OKW is hampered in their fuel and ammo income. But not in their manpower income.
In their current state obersoldaten are horribly overpowered. Anyone who denies this is biased as hell.
They are overpowered for the following reason:
The lmg they carry does way too high damage. Almost every burst kills one member of the enemy squad. It is as if you snipe them one by one. The obersoldaten also fire their lmg on the move.
Don't tell me that the high purchase and reinforcement cost justifies their firepower. OKW is hampered in their fuel and ammo income.
I cannot play anymore due to this "freeze followed by fast forward" issue. This problem appeared after the implementation of the battleserver. Back then it occured rarely. Now it happens so often I can't play anymore. My hardware is fine my connection is fine.
The high manpower cost of the ISG does not justify its performance. It is by far the best mortar in the game. It is too accurate and does too much damage to vehicles.
Either decrease the rof or decrease its accuracy. Now it does have both.
Sov sniper is now being badly abused vs okw. Why is still a fking issue is beyond me. This should have been sorted vs oh months ago and now its even worse.
As maxim m3 and is2 buff isnt bad enough
Badly abused? How? The slow rof means that the Soviet sniper performs less well against bigger squads, which okw squads are
Without target tables you cannot balance 4 factions. Relic should have kept the factions seperated. But they feared that it would split the already small community into two camps