which arty got used? did you braced while arty?
try it out in customgame if it happens again pls
I couldn't brace, This happens twice in two different game. I remember in 1 game it was OKW Firestorm Doctrine's Rocket Barrage. |
That happen with my Churchill tank also, I couldn't select or move. |
Assault Grenadiers running is buggy, the run so funny and unnatural. |
After September 2019 patch I'm facing a weird bug with British 17 Pounder AT Gun. After enemy call an arty on my 17 Pounder AT Gun my at survive with low health, After that when I repair the AT gun see the there's no AT gun underneath the trench. even the 17 Pounder AT Gun won't fire, do nothing.
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You're very welcome.
"near", "mid" and "far" are just names for the reference points. It has nothing to do with general discussions about "close range combat" etc.
It just means that at this distance, the damage has to drop off to a certain percentage. For the new Tiger, the damage will drop off linearly between 0 and 1 meter from 75% to 25%, and then also linearly to 12,5% at a distance of 4 meters. No damage will be done beyong that. 0 meter is the "near" reference point, 1 is "mid", 4 is "far", nothing special to it.
I think you're getting confused about the modifier itself and then the veterancy bonus.
RA is the modifier for hit chance. Lower is better.
A vet bonus of -20% means that the modifier itself is modified with 0,8. So it lowers the RA which makes the squad harder to hit, therefore more beefy.
Example:
A unit with 0,9 base RA gets a vet bonus of "-20% received accuracy".
This means it's new RA is 0,9*0,8 = 0,72.
Thanks a million, everything is clear now. |
AOE is Area of Effect, which in simple terms, is how big the explosion damage of the shell is. A KT shell deals 240 damage.
AOE distance is how far the damage of the shell reaches.
AOE damage is how much of that 240 damage it deals at which AOE distance.
So for example, at range 2, the damage the shell will do to infantry is 240x0.25=60.
Scatter angle is how far the shell can deviate to the left or the right of the point that the tank is aiming at. A smaller scatter angle will mean when the tank misses a shot, the shells will land closer to the target than before (thus increasing the chance to still deal some damage).
Thank you mate for your answer. do you know where can I get the latest DPS sheet? |
damage is a multiplier to the cannon damage, distance is the distance from the impact point. There are near, mid and far reference points.
So for example for the Tiger as above it means that the Tiger does 75% damage (multiplier = 0,75) at 0 meters, 25% damage at 1 meter and 12,5% at 4 meters. So if you calculate the AoE damage 1 meter from the impact, it would be gun 160*0,25 = 40 damage (160 is the base damage of the gun).
All other points (for example 3 meters etc) are interpolated.
Maybe have a look at that: https://i.imgur.com/VX4rtJy.jpg
Scatter is a parameter that determines by how far the tank will miss if it does not hit the intended spot. Higher means the shot will land further off.
Received accuracy (RA) is a modifier to modify the chance of being hit. So if a Gren would have a weapon accuracy of 50% (so every second shot hits), then this is modified by the RA of the targeted squad. If the targeted squad would have a RA of 2, then it would be hit with 50%*2 = 100% chance. Negatve RA means that the squad becomes better. For example if the base RA would be 1 and the vet bonus like above -29% RA, then the squad would have 0,71 RA left.
Cover for example gives you reduced RA as well. Less is of course better.
Thanks for you answer, I appreciate it.
From 0 to 4 meter it seems close range for me. How come 0 Meter is determined as near range and 4 meter is far?
If Negative RA makes the unit harder to get by other units. Then doesn't it more negative RA add more damage resistance to my unit? How come less negative add more resistance. Sorry I'm little confused.
I mean -29 is less negative and -90 more negative.
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Tiger II:
AOE distance from 1/2/3 to 0/1/4
AOE damage from 1/0.35/0.05 to 0.75/0.25/0.125
Scatter angle from 7.5 to 5.
What is AOE distance, AOE damage, Scatter angle ? what's those three value means? 1/2/3
Sturm Offizier:
Veterancy 4: -29% Received Accuracy
What is negative Received Accuracy?
Cromwell:
Target size from 22 to 20
what is Target Size?
Sniper:
Wind down increased from 4 to 4.5.
what is Wind down?
Command Panzer IV:
Aura damage reduction modifier from 0.8 to 0.9, as was previously intended.
What is Aura damage? |
Commandos are very effective at close range, but by the time they get closer they die against Panzer Grenadier. Most awful thing is commandos lose at close combat against volks with mp40 also stormtropper with mp40. Fallschirmjäger and Obersoldaten doesn't give any chance to commandos. What's your opinion guys? |
Are you playing on your main account? (no family share smurf account etc.)
Did you try verifying your steam files already or did you accidentally UNCHECK the box of this DLC in your steam store settings for coh2?
It's my main account with 3568 hours of company of heroes 2 playing. No family and nothing. I only play alone.
I got the Victory at Stalingrad from Humble Bundle free. And Now I checked the DLC isn't available also in Humble bundle. |