Why do you need stuka or mortar HT when you can rush 2x Stug or 1 OKW Pz4 and rape the simcity base?
OKW = highly mobile army, unless you build your HQ too close to the front line (but that's your fault), mortar are kind of useless if you micro well (not blobbing).
Ostheer = Have to be carefull with your HMGs but emplacement means no early cromwell, so rush T3 2xstugs and one push with your army to reduce them to ashes.
The only real issue with 2vs2 is the blobbing factor. But all factions are at the same page here.
If Axis can have 2 Stug I believe UKF can at least have 2 AT or 1 Cromwell to defend his territory |
Again, no.
You force to brace. Wait until CD, then fire 2 barrages (since it was about 2v2+ it's not a big problem to have 2 stukas)
Stuka is way more expensive than Bofos Emplacement. If a UKF player is only sitting duck in his little Simcity he is no threat. But even a noob like me knows emplacement is just a way to stall enemy so UKF can fast deploy Comet |
Calliope, is it overpowered?
As a German player I would say yes, because it would easily wipe out units in an area when combined with good recon or just blind luck.
But why is it op? Let us compare the Axis rocketwerfer and Allied one.
German: Panzerwerfer 42 and Walking Stuka
Allied: Land Mattress, Katysusha and Calliope.
Let us put cost, tech requirement aside and analyze the basic character of these weapon and you may find one big difference between Allied and Axis
The German one shoot all rockets in one run and make enormous damage in a small radius and the Allied one shoot round in 3-4 rounds, providing constant damage output in a scattered area.
One can never retreat into German rkt killzone unless it's thoughtfully prepared, but into an allied one one will. So it's easy to use, but hard to master. That's why people think it's op, because noobs can handle it well. Stuck and Panzerwerfer, on the other hand, is deadly in hands of pros. I'm not one of them but I have seen the them bringing hell to Allied
So there is really not OP for Calliope or at least that much op, just because Glock is easier to use doesn't mean it's better than Desert Eagle |
I think ISU can be dedicated AT, with solid AT performance but an ability to fire a HE shell (say, at a crewed weapon) for 40-50 Muni.
Thats not very nice, some people don't speak English as a first language. Granted its hard to comprehend, but its better to ask questions to clarify.
Me neither, but that's no excuse for thread like this.
Grammar mistakes or fault during the choose of words that people can commit while speaking a foreign tongue, but man can at least spell the correct words with use of dictionary not to mention that this forum is with spelling corrector. |
From what I've discerned, he's basically advocating for a penetration buff for the ISU-152 AP shells.
ISU used to be both good at AI and AT, but relic thought it was too op and changed it like this.
 that was the day 2X ISU equaled win |
Is IS2 not good enough for you? Far better than Tiger if you ask me.
Why need one unit that can counter all?
Strategy game does not support player spamming one unit and make it all-good.
Build your army with units of different roles and use them well-coordinated, that's the way of RTS game.
If one day player can just spam and win then the game is dead |
eh....
Am I reading English here or is it some new language?
ISUs are fine against infantry that's good enough for them, you can't just give soviet some Jack of all trade vehicles and make it bane of all
ISU with Su85 is a good combo. Soviet is already very strong by now. |
Well at least you got the free commander from being the 1,000,000th visitor, that ought to have made up for it.
I will come to pick it once I finish my business with this generous Nigerian Prince  |
You pay more because you reinforce less.
If we assume that everyone reinforces from 1 man left in the squad, (And all units follow the traditional reinforcement formula because I haven't memorized this shit.)
Grenadiers reinforce 3 times for 30 mp each = 90 manpower
Rifles reinforce 4 men for 28 mp each = 112 mp
Tommies reinforce 4 men for 28 mp each = 112 mp (They are marginally more efficient if they don't get 5 man thanks to the cost reduction forever ago)
Conscripts reinforce 5 men for 20 mp each = 100 mp.
Volksgrenadiers reinforce 4 men for 25 mp each = 100 mp.
You also have to consider how much each faction is reinforcing. Ostheer usually is support weapon heavy, which don't need to be reinforced as often compared to infantry. And when you are choosing a build order you need to consider how badly manpower bleed will hurt you. Going for a 4x Grenadier build? Then you better be really careful to avoid big losses. Additionally, the nature of LMG's means most of your DPS is concentrated on one model meaning that losing models isn't nearly as detrimental to combat effectiveness as it is for other units.
All weapon upgrades are pretty much no brainers. Except for AT ones of course. It's a matter of prioritizing your munitions or choosing between multiple options. (I.e paratroopers picking between thompsons or lmg's) However unlike say Riflemen or Tommies, Ostheer doesn't have to tech consciously towards their weapon upgrades and pick them up manually. This is why you see a lot of players neglect weapon upgrades as USF or UKF, because they forget to buy them.
Are Grens worth 30mp reinforce cost? No they aren't
Are Grens UP for Ostheer? No, they are just fine
If you just compare Grenadiers to other core infantry, their tech cost and rather low basic stats really aren't worth 30mp reinforce cost. Yet they can be fine in Ostheer strategy, yet Osttruppen could do better with support weapon and snipers. Considering it a burden like old OKW with low ammo and fuel income. |
wat, the ober squad cost 10 pop in total. 2 per man and 2 on the squad
the gren squad take 7 pop, 1 per man and 3 on the squad.
Oops, sorry man my bad.
I will delete my inappropriate thread |