Wheels do provide some kind of bonuses to Maxims and Dshk
They have quicker turn and pack-up/set-up than other MGs
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I'm probably going to layoff on designing this commander to fight Japanese, because I don't know what the Japanese will use.
I've ran into a need for Bazookas on my Paratroopers many times, and that is why I suggest that the Paratroopers have the ability to get Bazookas when needed. Let's proceed to talk about tweaking.
The Code Talkers would hide friendly units around them on the minimap.
So I intend on decreasing it's CP for the favor of the company's feel.
Truth be told no airborne infantry has ever fought Japanese....
Mainly USMC and a handful of Army did |
(0) M36 Jackson Tank Destroyer HMG Upgrade
A bit weak, maybe a better version of .50 might help. I would suggest a Sandbag upgrade along with HMG that might help, sandbag adds 120 HP or nullify first shot from front. Sandbag will be replenish when fully repaired.
100 Muni total
(0) HMG Nest Upgrade
Still, USF is not a defensive Faction so a buff to defense is not much of help to gameplay. Upgraded MG nest will no longer be garrison so it Rear-E can no longer fire R-Nades within.
How about this, Upgraded MG nest will automatically garrisoned with one man that fire Rifle-grenade.
(2)Code-Talker
How about their statistic? Will comment later
(4) Radio silence is of great help to USF offensive, but its power is highly player-dependent so I'm unable to say its true value. And why 4cp?
(5)Paratrooper
I don't think Paratrooper have any training of Flamethrowers, it's not possible to drop them by plane and they are used for line breaking from front, a job not for Paratrooper, they strike from behind. |
Correct me if I'm wrong but I think the value of AoE weapon is to wipe out infantry blob regardless of them being cores or elites infantry.
Veterans DO know how to dodge and evade incoming fire but to survive a 105mm shell exploding within 2 meters one can only pray that he is from Krypton.
Blast Radius in this game is at least 5 times smaller than it in real world, so I think it's kind of acceptable |
Surprisingly only me myself consider PIAT squad are best AT weapon
I have seen one pros (or pro-trolls) friend of mine using it so well that literally no vehicles dare to come near it.
It DOES need some micro (manually attact-ground)but its cheap price and high RoF made them really good |
Dudes with stuff and command KT would be even better choice ![:hansGASM: :hansGASM:](/images/Smileys/helpinghans/hansGASM.png)
Dat "dudes with stuffs" unit description made me laugh for at least 10 mins when it got released with OKW
But that commander is not much of use in real fight, too up |
Valentine is the lightest vehicle with crush ability
Oh, thx ![:clap: :clap:](/images/Smileys/clap.gif) |
Then is it 40 fuel advantage over the 1st cromwell, not counting UKF side upgrades. I never lost a stug vs a bofor and I never say outrange.
First you damage the bofor with a mortar, force him to brace, wait 20 sec and then attack with a stug supported with infantry, spreak to not get them shred in one shot. The stug is more than enough to take a 70% life bofor. Hell, you can also smoke the bofor and attack ground with the stug from mid range if you want to make it safer!
I know these methods to deal with it, I might be a noob but I'm no idiot
A experienced UKF would never use Brace so easily when attacked by a single mortar (or a group of them in one location), they will use Indirect fire to kill/drive away Mortar team (ability range same as Mortar, but slightly shorter than le.IG). An AT near Bofos will be even enough to defend against a Panther.
As for Smoke and attack-ground, that's more likely to succeed if UKF is not Advanced Cancer. |
UKF doesn't shit fuel, if he build 1 mortar and 1 bofors, he'll be late in fuel if you don't build any fuel cost unit yourself. But yes, you should try to take the emplacement with your first stug, don't be too greedy don't lose it.
UKF also doesn't shit manpower, if he has 1 mortar, 1 bofors, 2 Atgun, hell he doesn't have any infantry to contest yours.
One Bofos is 30 fuel and one Stug is 90, AT and Mortar pit is fuel-free...
Even Axis can shit fuel they can't beat that....Bofos can indirectly fire and believe me I have used that to destroy at least half a dozen Stugs or more Paks which wanted to "outranged" me.
As for infantry issues, is there any infantry in this game dare to charge toward a fully loaded Bofos emplacement? |
Does it work with light vehicles? ( luchs, 222, t70, stuart, aec)
Nope, the lightest vehicle that can do this is Medium tanks, that means M10, PzIV, T-34, Sherman and Cromwell. Haven't test Valentine though.
OKW Truck used to be able to crush but Relic think it was way too op and removed it from game. |