I have pretty much 0 knowledge on this topic since im an ole timer but hopefully some of you young whipper-snappers can shed some light for me?
What price range would we be looking at to develop a mobile app/site for coh2.org?
What would be upkeep costs per month?
Could we have a community funded event where proceeds went to developing this?
Profile of Gdot
General Information
Register Time: 14 Nov 2013, 01:47 AM
Broadcast: https://www.twitch.tv/gdotdot
Steam: 76561197972083544
Residence: United States
Nationality: United States
Game Name: G.dot
Register Time: 14 Nov 2013, 01:47 AM
Broadcast: https://www.twitch.tv/gdotdot
Steam: 76561197972083544
Residence: United States
Nationality: United States
Game Name: G.dot
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Post History of Gdot
Thread: Mobile App?29 Jan 2016, 14:11 PM
In: Lobby |
Thread: Help with Unit Preservation29 Jan 2016, 00:01 AM
For 3s/4s its usually too cluttered to use the tactical map, you can barely see whats what and whose who. Because of this, I've learned to rely on the top right. This is your friend, you see all your units, are they idle, are they in a fire fight. I find it very helpful. In: Strategy Desk |
Thread: vs good axis players28 Jan 2016, 18:17 PM
No, ranks are 8, 264, 124, and 68. 588 is the best AT rank they held. They aren't even an arranged team bub. So again, Experienced arranged allied team vs friendly randos? In: Replays |
Thread: vs good axis players28 Jan 2016, 17:53 PM
Rank 588 is a good axis team? I can't even call this a pride post. Getting bored of watching allied stomp matches. Show us a video of Axis beating a good allied team. In: Replays |
Thread: Ostheer is on life support28 Jan 2016, 17:03 PM
The balance is such shit right now, its made the game stale and boring. Not patching anything for the duration of ESL is the worst excuse I've ever heard. Just say you are working on DoW3. Addition: OST is on life support but OKW isn't much better, its just a better choice than OST. In: COH2 Balance |
Thread: Allies is almost impossible to lose in 3v3/4v426 Jan 2016, 15:28 PM
It works in every mode except 1s. Dusty and I got into the top 5 of 2v2 in 15 games. Also if you decay you lose elo correct? The system seems to favor activity > games played. In: COH2 Gameplay |
Thread: Story of 7 AEC26 Jan 2016, 15:22 PM
Twitch Viewer: PaulaD!! PaulaD!! PaulaD!! In: Replays |
Thread: Allies is almost impossible to lose in 3v3/4v425 Jan 2016, 23:24 PM
I appreciate the time you've taken to analyze this and you make some great connections. To me, I never attribute a value to subjective data analysis. Seems like people are assigning many factors to the axis teams losing, some reasons may be pretty convincing, but all I can tell you is that allies won every game no matter the match, and each game was lopsided in the allies favor. These are facts. These lead me to believe there may be something to this and I will certainly look to find anymore concrete data or answers that may support this hypothesis. In: COH2 Gameplay |
Thread: Allies is almost impossible to lose in 3v3/4v425 Jan 2016, 20:23 PM
Taking any data (other than 1v1) from coh2chart.com and trying to derive some sort of meaning is pointless. There are already 50 threads about that. Both allies/axis are teamwork factions when you are playing 4s. Just because one faction was OP or UP at some other juncture of time has nothing to do with the present. In: COH2 Gameplay |
Thread: Allies is almost impossible to lose in 3v3/4v425 Jan 2016, 18:21 PM
I think we need to actually consider the possibility of allies being OP in 4s. Let's see how the rest of the tourney plays out and even the following tourneys. With that said the results don't lie and if we don't take the data in with an open mind we will never reach a balanced game. In: COH2 Gameplay |
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