General Information
Register Time: 14 Nov 2013, 01:47 AM
Broadcast: https://www.twitch.tv/gdotdot
Steam: 76561197972083544
Residence: United States
Nationality: United States
Game Name: G.dot
Yeah I think everybody knows, that allies in 3vs3, 4vs4 (especially brits and usa) are kind of broken atm.
Waiting for the new patch.
Also waiting but when I see the new british commanders coming out I can't help but think 'here we go again'. It also makes it very hard to counter the p2w argument when these broken abilities litter the game. #balanceBORT
Addition: I think most 1v1 players would consider it a broken ability. The effect is exacerbated when 4 players are calling skill planes concurrently. Its a circle jerk - this is not the way the game is meant to be played.
TL;DR: Company of Planes is OK-ish if everyone has easy access to AA. Company of Area Denial is not fine at all in teamgames.
I almost completely agree with Gdot on this. Certain abilities are overwhelming enough on their own that they scale too well on teamgames.
There are certain abilities that are somewhat counterable (e,g, skillplanes). That's OKish
- For most factions: just invest in an AA unit
- For USF/Soviets:
However, the abilities whose ONLY counterplay is "Oh, just move out of the targetted area" get outright abusive when used in a coordinated manner. These include:
- UKF Artillery Cover
- UKF Air Supremacy
- UKF Mortar Cover
- OKW Assault artillery (try to use two of them on adjacent sectors, see what happens)
- OST Stuka dive bomb
- current CalliOP/Pwerfer
- ... the list goes on
I've no idea how to solve this scalability issue, except for maybe making maps bigger/less bottleneck-y.
Gdot might be referring to an experience of his from last night (I happened to be on the opposing team):
This is a pretty good summary imo but it lacks a few things. There were also p47s circling. It wasn't like it was one swift motion where these abilities were used, they seemed to be constantly in the air for the last 10 minutes of the game (RAF superbombs was called in twice). I appreciate you doing so but its not necessary to ask permission to post.
Strafing support, Air supremacy, p47 strafing runs, artillery cover. I understand the game wasn't meant for 4v4 but can there be some sort of limit on skill planes/cover. Literally all these abilities can be called at once. How about we implement some sort of limit on how many skill planes/abilities can be called concurrently.
Been around for a while, considering it's a potential game breaking bug. I've seen comets, and t34(not sure if 85s or not) roll over tellers with no damage..
Agreed. This bug has been around for a long time. Its heartbreaking when you see that teller explode and you have nothing to show for it.
It seems that when formulating how to create a map for 8 players, designers put more emphasis on the length of the map rather than the width. Having a longer map does nothing for 4v4 - it just takes longer to reach the action, especially for factions without a FHQ.
4v4 Maps should be designed with a larger width. This will mitigate maps being locked down by bottle necks and will encourage flanking opportunities.