Learn to read, it’s not about Falls being UP, they are extremely strong, it’s about overlap with Obers and having no role different from them.
I mean, the title of this thread implies that Falls have been nerfed into the ground. So telling someone to learn how to read doesn't make sense. |
I am a bit confused about this topic. Is this a balance mod or is it actually the live game? |
It's almost like the balance team wants the game to be skill based instead of having a bunch of uncounterable no-brain cheese abilities that win games. |
nope... because u can just win the Tank game ... and have time to recover ur inf losses.
as axis u cant do this..
u lose the inf game... ure Tanks facing M36 and u can stall for an ele or Jt.
That's not how the game works. If you are behind in the infantry war, getting units that do nothing to win the infantry war do not somehow help you win the infantry war. If you are behind with USF you get a Sherman and hope you can get enough infantry kills with it to regain map control. If you decide to make a tank hunter, you basicly resign yourself to turtling because you don't have the army to cover a lot of ground - this used to be a viable playstyle with the no-tech heavy tank stall (turtling with AT guns instead of TDs), but it really doesn't work anymore now. |
Completely disagree.
Provided you don't know what your opponent is going to build, an M36 is always the best choice.
Let's take your Ostwind/Sherman example. The Sherman does give more AI power, which is nice, but is vulnerable to any other OST vehicle from T3, or a panther, or most call-ins. Meanwhile, the M36 isn't vulnerable to those vehicles (when correctly micro'd).
As a result, the safest option is to preemptively build an M36, since this will invalidate any vehicle OST goes for, forcing them to either heavily invest in AT-focused tanks (STUGs, Pathers) or more heavily invest in AT-Infantry. For the former, the solution is simply more M36s, and for the later, your infantry should counter them.
The current Tiger HP gives OST a generalist solution to the problem, since it has enough HP to somewhat resist TDs, but also allows for the vehicle based AI that OST needs to survive late-game. Nerfing the Tiger's HP removes that, forcing the situation I described above.
/edit
I don't say this lightly, but the only solution to the current "60 TD Meta" is literally a rework of every tank in the game. We're currently stuck in a situation where either "60 TDs" are the obvious pick in every situation, or they're nerfed to the point where the game is unplayable. This needs to be fixed; and the only way to do this is by completely reworking how every vehicles relates to each other.
I don't agree with this. M36 is only the best choice if you are already winning the infantry game so you can harcounter the enemy armor when it comes out. However, if the game is even, or if you are behind, the M36 is not be best thing to go for as it will do nothing for you when it comes to winning the infantry game. |
Ideally you want to keep your MP resource low unless you are saving for a specific tank or other unit. Keeping 400mp in the bank at all times means you are basicly always playing with 1-2 squads fewer than you could be playing, which puts you at a disadvantage. |
Bullshit. The game design has the Panther as a chaser unit. That means it needs accuracy.
Your history argument is invalid since we have SU-85s outranging Panthers (which they couldnt) due to its role in the game. So give Panthers the accuracy.
Great so we will have a high armor high health long range blitzing high accurate tank hunter. Good luck have fun playing against that. Should we also give it non-doctrinal smoke while we are at it? |
You can always go double mortar if Pack Howies are giving you so much trouble. |
The same thing could apply to Grens, but here we are, still with 4men.
So, the problem was Penals. Instead of nerfing penals, patch team buff cons.
The same thing could apply to Grens. 90% of player base has problems with 4men Gren squads.
Late game vet0 grens still have a rifle nade and a DPS boosting LMG to secure kills, evens against vetted squads. 6 man vet 0 lategame conscrips were literally just AT-grenade fodder that couldn't secure any kills. |
you need half the APM for brits you need for any other faction. That's their advantage
Bollocks. |