Havent been using paks so much but when i did i think it was working. but i havent payed attention so i am not sure.
I have never had one mis-fire, but they always fire very late. Last game I used it with a stug on a T34, the first shot that came after I used the ability was a regular shot, then, my main gun became wrecked, and then, somehow, the HEAT round went of and stunned the T34. |
+1
Seem fair;-)
I was wrong on the fuel counts! The maths are posted at the top of this page. |
Only Soviet Industry and Elite troops commanders are OP. If both sides play any of the other commanders, it's pretty even.
I would say the soviet defensive doctrine is also too strong at the moment. |
It may cost more fuel but soviets start with more, at 50 fuel, germans start with 20.
For soviets it is 25f for molotoves, 40f for t1, 90f for t3 and 55f for t-70 - 50 starting fuel = 160f for a t-70 it is 170f if soviet goes t2
For germans it is 10f for t1, 25f for bp1, 35f for bp2, 24 f for t3, and 95 fuel for stug - 20 starting fuel = 170, so at best it is equal cost and in most situations it is 10f more.
10f is roughly about half a minute in fuel income, slightly less, if the map is split evenly and you aren't cutoff. At the same time the stug takes longer to build so even if you got it supper fast the t-70 should have about a minute or so free reign probably more considering the time it takes the stug to get on the field and find the t-70 and then, hopefully, kill it, this is plenty of time for the soviet player to take most of the map, lay a bunch of mines, kill a few of your sqauds, and get extra fuel to start pumping out t-34's. So it isn't just black and white of just going stug. However considering how close their cost is it is probably your best bet in a super competitive game, if you know they are likely to get t-70's or t-34's.
The biggest problem most germans are having atm though is holding atleast half the map to get to that point I think.
The StugIII does provide the advantage of being a rather solid anti tank gun to face the next tank that rolls out of soviet T3. Whereas a T1->T3 soviet player only has mines (and guards) to halt the StugIII. If he wants to get AT nades then that will be another 25 fuel, which can buy you a second stugIII by the time his first T34 rolls out.
Holding half the map as germans can be tricky, especially so on maps like Somoisky where there are easily rushed buildings next to the fuel points. This however is not so much a balance issue as it is a map-design issue. Maps like Langreskaya and Kholdney Ferma have a much greater balance due to the placement of the buildings (though both have their own problems in terms of cut offs). |
Correct me if i'm wrong:
Stug 3 + Tier 1 and 3 buildings + teching cost: 180 fuel
+10 Tier 1 building
+25 Battle phase 1
+35 Battle phase 2
+35 Tier 3 building
+95 Stug 3
-20 starting fuel
T70 + Molotov + Tier 1 and 3 buildings: 160 fuel
+25 Molotov
+40 Tier 1 building
+90 Tier 3 building
+55 T70
-50 starting fuel
These numbers only work under the assumption of equal map control. 5 Conscripts with molotovs WILL hold more map than anything the ostheer T1 can provide. The Stug comes several minutes to late, in which you most likely will lose total map control. Plus, the Soviets have more manpower to spend until both units hit the field.
Even a fuel cache won't make a difference, because +3 fuel equals one normal territory point (which you most certainly won't posses at that point).
Oh dear, it seems that I have been spewing nonsense in some threads! I was under the impression that german battlephase 1 was 15 fuel instead of 25. The T3 building is 25 rather than 35 fuel though, so in the end the soviets can get the T70 for 10 fuel cheaper than a german can get a STUGIII. For the same price if they go for T2 rather than T1.
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And claiming MG42 doesnt require micro? Oh my please...
He claimed that they did not require micro before. And it didn't back in it's OP days. You could A-move the thing and it would set up and insta-pin anything it came across.
Now, they do require micro, which he believed to be relics intention. |
Or play Ost for a change, and see what everyone is talking about.
I've nearly as much games as Ost as you do (just less losses), and I'm of a much higher rank than you are.
http://www.coh2.org/ladders/playercard/steamid/76561198008914252
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Spamm grens and t-70 = gg
Sniper? for what reason? 6 man squad can butt rape him without an issue
Spam grens, skip T2, get a stugIII, kill T-70. It costs a soviet player more fuel to get molotovs, T1 or 2, T3 and a T70 than it takes you to get a stugIII if you skip T2. Then, you are free to back-tech to T2 or just go for another tank. If you want your few minutes of fun with a flamer halftrack, then you should prepare for the soviet having a few minutes of fun with his T70. Seems fair enough. |
you have to take into accout that the tiger ace call in cuts off all resources income,and if you somehow mange to cripple it,for example by ramming it with multiple t-34s at nading it with cons and placing mines like zero should have done for the entire game,you just have to cripple the damn thing until u get a proper counter and thus win the game by slowly withering your opponents remaining resources away.
All nice ideas if there was only a tiger ace to deal with, but there isn't. If both players have 60-70 army supply, and the german player calls in the ace for free, the soviet player will need to somehow pull 3 extra SU85s out of his ass to be able to deal with it. Ramming the thing with a T34 won't even buy you time to get a new T34, so you either have enough to deal with it right then and there or you lose.
Seriously all the replays you see that tell you how to deal with the tiger ace are all the same thing: a defeated german player calls in the ace as a last resort and loses it against a big soviet army. |
The tiger ace is laughably unbalanced and some of the comments here are very amusing. I like the one where Dane says that a normal tiger would have done the same job delivering the killing blow. It appears that Dane has forgotten that a normal tiger is 720mp/200fuel, and would have thus faced 4 T34/76 instead of 2. All other comments basically boil down to: 'kill the german before he gets the tiger ace'. |