Is it just me or Ostheer are just pathetic at this point?
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Even outside of Soviet industry they're pretty obviously superior to German at the moment. I think I've lost two games as Soviet since the patch?
Conscripts, molotovs, PPSh, T-70s, house abuse, the list goes on and on...
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The only really reliable way to achieve a constant winstreak as Ostheer is gren spamming (+ maybe one sniper) in T0 to be honest because otherwise you get instantly overrun by conscripts and partners (M3+famer, etc.)and thus lose map control.
Spamm grens and t-70 = gg
Sniper? for what reason? 6 man squad can butt rape him without an issue
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Soviet is pretty much back to free-win-as-long-as-you're-not-brain-dead status like they were in the beta with old M3s, snipers, Su85s, crushing T-70s etc.
Even outside of Soviet industry they're pretty obviously superior to German at the moment. I think I've lost two games as Soviet since the patch?
Conscripts, molotovs, PPSh, T-70s, house abuse, the list goes on and on...
Now they dont even need guards.... they just go full AI and feel confortable enough knowing they can get a t-70 to deal with scout cars and halftracks
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Other than that, the more grens you make the higher your chances of missing a Molotov. Of course, making an MG is even worse.
The bought vet MGs are quite good though...They suppress very fast and do a ton of damage.
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Spamm grens and t-70 = gg
Sniper? for what reason? 6 man squad can butt rape him without an issue
If you grenspam you can atleast hold 1 fuel point. Moreover you are able to start counter offensives -if the Soviet-player's assault fails- to cutoff his own fuel point. And German snipers are actually a effective way to diminish conscript squads before they can even see your grens. They should be therefore only used when supported/backuped.
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Spamm grens and t-70 = gg
Sniper? for what reason? 6 man squad can butt rape him without an issue
Spam grens, skip T2, get a stugIII, kill T-70. It costs a soviet player more fuel to get molotovs, T1 or 2, T3 and a T70 than it takes you to get a stugIII if you skip T2. Then, you are free to back-tech to T2 or just go for another tank. If you want your few minutes of fun with a flamer halftrack, then you should prepare for the soviet having a few minutes of fun with his T70. Seems fair enough.
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Permanently Banned....
Or play Ost for a change, and see what everyone is talking about.
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There are the same commander and spam issues that Soviets face as well. The entire German army seems to suddenly been made of Tiger Aces crewed by terminators, for example.
Gren spam with LMGs has always been an issue.
That said, both sides need these problem commanders fixed.
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Or play Ost for a change, and see what everyone is talking about.
I've nearly as much games as Ost as you do (just less losses), and I'm of a much higher rank than you are.
http://www.coh2.org/ladders/playercard/steamid/76561198008914252
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Permanently BannedOnly 11 games as soviets kind of means you need to do the same and play Soviets.
And your card is? Everyone else has shown theirs.
I've nearly as much games as Ost as you do (just less losses), and I'm of a much higher rank than you are.
http://www.coh2.org/ladders/playercard/steamid/76561198008914252
Not bad. Ill keep an eye out for replays with you in them
Have any showing your triumphs with Stugs?
Posts: 600
Spam grens, skip T2, get a stugIII, kill T-70. It costs a soviet player more fuel to get molotovs, T1 or 2, T3 and a T70 than it takes you to get a stugIII if you skip T2. Then, you are free to back-tech to T2 or just go for another tank. If you want your few minutes of fun with a flamer halftrack, then you should prepare for the soviet having a few minutes of fun with his T70. Seems fair enough.
If I skip T2 then his shocks will rape me and the stug wont be able to do anything about it. Until I get a Stug just because soviets contol more map he will have his t-70 roaming around and killing my grens even base is not a safe place. Especially if he knows I skipped T2. So having no sqads but a freaking stug is not the best of options.
Mines are not an option aswell cause only brain dead will let their t-70 go from obvious paths. To counter T-70 with a mine means you have to mine most of the places, but you cant do that in 7 mins. I don`t have a problem with soviets in general they are actually my favorites ( not the new commanders though). But T-70 needs a nerf everybody knows that.
Also I don`t know why but after the starting MP changed its kinda hard to counter soviets early game in general.
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Spam grens, skip T2, get a stugIII, kill T-70. It costs a soviet player more fuel to get molotovs, T1 or 2, T3 and a T70 than it takes you to get a stugIII if you skip T2
Correct me if i'm wrong:
Stug 3 + Tier 1 and 3 buildings + teching cost: 170 fuel
+10 Tier 1 building
+25 Battle phase 1
+35 Battle phase 2
+25 Tier 3 building
+95 Stug 3
-20 starting fuel
T70 + Molotov + Tier 1 and 3 buildings: 160 fuel
+25 Molotov
+40 Tier 1 building
+90 Tier 3 building
+55 T70
-50 starting fuel
These numbers only work under the assumption of equal map control. 5 Conscripts with molotovs WILL hold more map than anything the ostheer T1 can provide. The Stug comes several minutes to late, in which you most likely will lose total map control. Plus, the Soviets have more manpower to spend until both units hit the field.
Even a fuel cache won't make a difference, because +3 fuel equals one normal territory point (which you most certainly won't posses at that point).
-Correction: The Support Armor Korps costs 25 fuel.
Posts: 299
Spam grens, skip T2, get a stugIII, kill T-70. It costs a soviet player more fuel to get molotovs, T1 or 2, T3 and a T70 than it takes you to get a stugIII if you skip T2. Then, you are free to back-tech to T2 or just go for another tank. If you want your few minutes of fun with a flamer halftrack, then you should prepare for the soviet having a few minutes of fun with his T70. Seems fair enough.
It may cost more fuel but soviets start with more, at 50 fuel, germans start with 20.
For soviets it is 25f for molotoves, 40f for t1, 90f for t3 and 55f for t-70 - 50 starting fuel = 160f for a t-70 it is 170f if soviet goes t2
For germans it is 10f for t1, 25f for bp1, 35f for bp2, 24 f for t3, and 95 fuel for stug - 20 starting fuel = 170, so at best it is equal cost and in most situations it is 10f more.
10f is roughly about half a minute in fuel income, slightly less, if the map is split evenly and you aren't cutoff. At the same time the stug takes longer to build so even if you got it supper fast the t-70 should have about a minute or so free reign probably more considering the time it takes the stug to get on the field and find the t-70 and then, hopefully, kill it, this is plenty of time for the soviet player to take most of the map, lay a bunch of mines, kill a few of your sqauds, and get extra fuel to start pumping out t-34's. So it isn't just black and white of just going stug. However considering how close their cost is it is probably your best bet in a super competitive game, if you know they are likely to get t-70's or t-34's.
The biggest problem most germans are having atm though is holding atleast half the map to get to that point I think.
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