Except on most maps now in 2's or 1's the map doesn't really have a lot of placers were they can use the extended sight. Reducing their cost to 170 wouldn't really hurt to match and make Pioneer heavy starts more viable.
Pios are fine for 200.
They wreck RE troops and Combat Engineers and have extended sight. |
It's really annoying because there are many times where I want to storm a MG but my mortar won't fire. And it is in fact the only non defensive smoke the Ostheer has to offer (besides the smoke barrage plane which nobody uses).
Officer smoke barrage and Mortar half track smoke barrage are also available to the Wehrmacht. |
The bug is that you can somehow get in a building while the doors are sealed of with barbed wire. You can always still leave, you'll just get trapped. |
Hm. Soviets also spam Conscripts because conscripts-en-masse-builds are very strong and have good synergies with all kinds of supplementary Soviet units, most noticeably recently Guards.
While the status quo might be bland, its also somewhat balanced, and if you take out one piece of the equation without changes elsewhere, this balance will suffer, which is all I am saying.
Probably, but the status quo has been a topic of many frustrations. I'm not advocating a change just to mess up something perfect, I am advocating a change because what we have now is bland, spammy and predictable. Having a bit of extra balancing work to do is worth it if it means a diversity of the meta and increasing the viability of combined arms.
Making heavy use of conscript standbags (for that sweet 50% reduced green cover) really helps deal with rifle nade spammers. But Aerohank I think your putting the cart before the horse when it comes to riflenades being OP.
Is it bullshit that the sound/animation doesn't play? Yes it should be fixed.
Is it dumb that they can shoot as far as an MG can fire at vet 2? Oh yeah
Is it shitty that they can be fired while suppressed? You know it.
Those things need fixing, and after those are fixed if they are still vastly over preforming then we could get into the nitty gritty of how much damage they do.
Green cover does help, but you still have to retreat the maxim after the first grenade because now your squadmembers are all at half health and the next one will kill it. The result is that a single grenadier squad can force a retreat on a maxim this way even while they attacked from the front and the maxim was in green cover. This is exactly the type of BS that happened with Oohraing conscripts being able to molotov MG42s from the front. This has been fixed for the axis thankfully, but with soviets you are still far better off just sticking a conscript squad behind that sandbag. There is simply a lot of risk involved with getting a maxim over another conscript squad, and not enough reward; especially when facing Wehrmacht. Part of this is the rifle grenade (too much risk) and another part is the lack of AoE supression (no real reward there)
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but well maybe it's the haze of the painkillers but i feel like shit that most people here just treat me like a joke despite me just being passionate about discussing things
It's due to your past reputation. I do think that your post have become a lot more objective lately. |
Don't think I agree.
Replacing rifle nades with regular nades would also simply be a huge de facto nerf. Also, in a 1v1 situation, a riflenade will rarely wipe or kill a Maxim/Ma Deuce.
Cons and Rifles are both obviously better at flanking and close range combat than Grens are, which is balanced out by Grens static DPS with LMGs and their T1 support weaponry. In short, Mgs are auxiliary units for Allies, while they are essential to Wehr.
That is why Wehrmacht has such awesome support units like the sniper and the mortar. These units are good at what they do, better in fact than their allied counterparts, but are hardly used because allied support weapons are not viable. Why are they not viable? Because they get wrecked completely by rifle grenades.
Riflegrenade means maxims suck -> soviets don't make maxims, spam only cons -> Sniper and mortar don't do well vs conspam so Wehr player makes only MG42s and grens. The only way to break this cycle of blandness is to make allied HMGs viable, and that is impossible to do when each grenadier squad comes with a 30 ammo precision strike long range grenade.
And yeah.. Rifle grenades do in fact regularly clear out maxims/50cals/DHSKs from the front in a single hit. |
It is one of the most telegraphed grenades in the game, with a loud report and a dude that actually takes a knee. If you can't dodge it, that's on you.
I'd argue that it is one of the least telegraphed grenades in the game, because every other grenade throw starts with a squad having to close-in on their target. This type of telegraphing can even be seen on the mini-map. Rifle grenades on the other hand can come any time during a long range firefight, and these fire fights take longer than short ranged fights, requiring you to pay close attention to your squads for longer periods of time. Grenadiers also fire from the knee normally, sometimes fire the grenade before crouching and the sound is bugged.
Also Triangle formation does little to prevent your maxim crew from hurdling together at behind the same bit of cover. And maxims can't dodge rifle grenades unless you already started moving in advance. |
You still haven't answered the fact that if heavy limits are supposed to increase medium play; then why does OKW have no medium generalist tank to play with?
Because Relic tried too hard to make OKW faction different from the others, throwing even the basics of WW2 combat like HMGs and medium tanks into doctrines.
Also OKW panther is close to a generalist tank with how much DPS its machineguns have. |
Rifle grenades are a bad game mechanic that makes the Wehrmacht basic infantry deal with static machine gun positions easily without the need for supporting units (like mortars), abilities (like smoke drops), or flanking maneuvers.
Simply replacing rifle grenades with regular grenades would make the game a lot more interesting as suddenly a lot more allied unit compositions become viable, which in return makes more Wehrmacht combinations viable. |
You guys know how small the chance of this happening is right? The reason why it's seen on cons more often like I said is they are you easier to hit combined with the fact they have a high model count.
But the biggest influence of this little bit of suppression is probably that it makes the HMG42 even better. Than the other Machine guns because grens can keep suppressed squads suppressed longer than rifles or conscripts can, allowing the Ostheer player to switch targets more freely. |