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Thread: Anti-aircraft as area denial2 Jul 2015, 07:38 AM
I can make an army consisting entirely of Soviets AA halftracks in it still would not help against CAS. In: Lobby |
Thread: Ostheer HMG too strong now1 Jul 2015, 22:56 PM
WiFiDi (moderator): removed first sections as it breaks rules im tired of having damange discusion by removing whole posts for just 1 part so this one is getting the edit treatment which won't happen often.
I have already made a list of the pros and cons of the maxim compared to the MG42, to which I think you will agree. Please explain to me why, considering the above, you think it is a bad idea for the maxim to be able to stop axis blobs? Why is it that the early game blobbing of grenadiers should go unpunished, when conscript/rifle blobbing is considered bad micro and should be punishable in a harsh manner? In: COH2 Balance |
Thread: Ostheer HMG too strong now1 Jul 2015, 21:44 PM
This thread is quite entertaining. By all the complaining here you'd think COH1 was unplayable because people actually had to flank. There was no smoke from the gods, or oorah on non doc inf, or flamer rifleman, or any of that crap. Yes if you blob 4 rifles into 1 MG your 4 rifles SHOULD NOT win the engagement. Spread out 4 rifles and flank and you will win easily. Just because your 4 rifles cost 5X more than 1 MG doesnt mean squat. If you play like a scrub you should get whooped like one and obviously too many scrubs got used to climbing the ladders with a crutch under both arms. Nobody is asking for frontal blob assaults to work on HMGs. What people are asking for is: - Give Maxim the same treatment, you can blob 4 (volks)grenadiers up to a maxim and kill it just fine. - Do something about rifle grenades so you can't blob up grenadiers right up to HMGs and rifle grenade it from max range - Give USF some MP only counters in the form of early mortars or snipers or whatever so HMGs don't automatically shut down half of the 2v2 maps. Failing that, make the MG42 more expensive because (in large part due to the above reasons) it performs way better than the other HMGs. In: COH2 Balance |
Thread: CAS Pin Strafe + Recon + Stuka Dive Bomb in Base1 Jul 2015, 18:07 PM
That would be a nice way to adjust CAS, but what about the Ostruppen doctrine? In: COH2 Balance |
Thread: Why No Maxim Buff?1 Jul 2015, 17:59 PM
I find Defensive Tactics to be quite a fun commander actually. It is one of the few ways where you can get a good soviet combined arms army that includes a sniper without having to over-invest in tech so you can still have armor out fast. With the new SU76 I have been having quite a bit of fun going 2x engy T1, sniper or penals depending on the map, possibly scout car 2-3 conscripts DHSK Mortar or mini AT gun if necessary SU76 or other T4 units, depending on the situation Quite a fun build if you can live with the fact that the soviet sniper doesn't do well if you only make 1 of them instead of 2. In: COH2 Gameplay |
Thread: Why No Maxim Buff?1 Jul 2015, 17:46 PM
At close and mid range, the arch is so small that only an immobilized vehicle would have to fear from DHSK AP rounds. Combine the ease of escape with the low DPS (yes, against vehicles it ís low, unlike MG42 IAP rounds) and you have an ability that is very underwhelming. The only light vehicle that has to fear from the DHSK is the Kubel, but even a maxim is enough to force a Kubel back. In: COH2 Gameplay |
Thread: Mechanics of Balance -Quentin1 Jul 2015, 17:38 PM
I NEED AT-GUN WHEN I MAKE STUG E WHEN I HAVE 2,5 MORE FUEL THAN MY OPPONNENT ? Your fuel is only so high because you skip tech and always use call-ins like a crutch. In any case, your suggestion in this thread is beyond retarded. It is literally the absolute worst suggestion I have ever read on any game forum, ever, by far. Ironically, you have just created a thread that is the ultimate argument against your own proposition: . Because you have just showed me, and everyone else on this forum, that you have an absolute lack of understanding for mechanisms of balance. In: COH2 Gameplay |
Thread: Mechanics of Balance -Quentin1 Jul 2015, 17:29 PM
At-gun are useless vs Tanks. Then why do you always go double PAK40 stug E if AT guns are so useless? In: COH2 Gameplay |
Thread: Mechanics of Balance -Quentin1 Jul 2015, 17:27 PM
[ If that is the case, why not remove AT guns, AT mines, bazookas, panzerschreks, AT nades, AT strafes etc? After all, they are all non-fuel options that can compete with fuel units. OP!!!!!! In fact, why not take it a step further? Why not replace VPs with fuel, and have the first person to get a tank win? Or why even bother with the tank, Just make it first person to X fuel wins. The one who gets the tank first needs to auto-win anyway right? Why not simply make the tank roll-in with the "Victory" sign? Your ideas are terrible. In: COH2 Gameplay |
Thread: Why No Maxim Buff?1 Jul 2015, 14:13 PM
The DHSK does have nice AI damage and does suppress 1 squad quickly. But the AP rounds are more for show and not worth the resources. It does less damage and less penetration than the HMG42 with AP rounds and it's easier to save your light vehicle from death by driving out of the arch. I'd welcome anyone to show me a replay or cast where they have been able to use this ability with a reasonable degree of success, because I have never personally see it have any major impact on a game (unlike MG42 AP rounds that tear up infantry and light vehicles alike). In: COH2 Gameplay |
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